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===Bloodline Disciplines=== Many of the various Bloodlines have their own unique Disciplines that grant them unique powers that are not accessible to the core Clans. * '''Abombwe:''' Animalism's African cousin, more dedicated into giving self animal powers than fucking with others. * '''Bardo:''' Taught to the Children of Osiris, Bardo gives one a mastery over their own humanity. Carries an extra Egyptian flavor minus the snake stuff that the Setites use. In addition to stuff to help them hold onto their humanity, they get a couple of cool defensive powers and ways to counteract other vampires’ stuff. They even have a ritual that can reverse the Final Death itself and resurrect dead vampires. * '''Daimoinon:''' Creepy demon stuff used by the Baali. Includes curses, mastery over fire and even summoning demons. Using it in front of non-Baali will probably get you killed. * '''Dur-An-Ki:''' Quietus mixed with Thaumaturgy, has lots of paths like Tremere blood wizardry. Specialty of Africa. * '''Flight:''' The fourth Discipline used by the Gargoyles, it's not really a discipline and more of a measure as to how fast a Gargoyle can fly. * '''Melpominee:''' The singing powers of the Daughters of Cacophony. Dominate meets Dementation in one handy package that allows a vampire to sway others to their will and even shatter things with a scream. * '''Mytherceria:''' The fey powers of the equally fey Kiasyd. This includes detecting truth and seeing what is real, hiding things and powerful mind powers at the highest levels. * '''Obeah:''' Used by the "true" Salubri and gives them the power to heal and protect, as well as mastery of the soul at higher levels. At the second level a Salubri grows the clan's signature third eye on the forehead. This Discipline is what the Tremere used to slander Clan Salubri because it allows them to pull the soul out of a body, leaving out that the Salubri use this power to mend damaged souls. * '''Ogham:''' The nature Discipline of the Lhiannan. Part nature power, part runes of blood, this Discipline allows the user to communicate with spirits and even drink the life from the very Earth below them to empower them (but not via blood points). * '''Sanguinus:''' Known to the Blood Brothers, this allows them to communicate with one another, divide injuries between them and even pull off their limbs to add to one another, eventually allowing them to form a great gestalt body of flesh and limbs. * '''Spiritus:''' The signature Discipline of the Ahrimanes, this allows them to talk to spirits, summon spirit beasts and even give them abilities of animals and grants them a feline war form. * '''Temporis:''' This grants the vampire mastery over the flow of time. Yes, you too can [[Jojo's Bizarre Adventure|ZA WARUDO]] the shit out of the World of Darkness. Much like the Sphere of Time in [[Mage: The Ascension]] it starts with seeing the flow of time and rapidly escalates things from speeding yourself up, slowing things down, age things up with a touch, step out of time or outright send themselves images of the future to change it, proving that Vampire runs on Multiverse Theory. It has one major disadvantage, however: Besides the usual cost in blood points, Temporis is also powered by the very Stasis that preserves Kindred bodies. Overuse, botched rolls and high-level abilities '''will deal Aggravated damage that can kill you dead''', so be careful with it. * '''Thanatosis:''' The Discipline of the Samedi, which uses death in its aspect of decay. Decay flesh, wither limbs, inflict necrosis, create zombies or turn to ash and (at higher levels) move around like normal. Pretty much all the powers are either underpowered or outright terrible. Think the relationship between Temporis and Celerity, with Thanatosis being the latter to the Cappadocians' Mortis. * '''Valeren:''' The Discipline of the "warrior" Salubri, seen as the clan's Antitribu in the modern days. It too grants the third eye of Saulot at the second level. It can heal and cause pain with a touch, as well as protect and use their third eye to strike true. Higher levels give the user incredible combat powers and angel-like abilities such as being welcome in the local city so that hunters are told off by mortals. * '''Visceratika:''' The mastery over stone and earth used by the Gargoyles. They can camouflage themselves with this power, detect anyone's location inside a building, meld with stone, toughen their skin and move around freely between any form of rock, stone and concrete to allow them to move unseen.
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