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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Relics & Special-Issue Wargear==== <tabs> <tab name="Relics of Chogoris"> *'''Banner of the Eagle:''' Ancient only. +1S to friendly {{W40Kkeyword|White Scars Core}} units within 6". **Hard for on-foot Ancients to keep up with bikes unless you use Wind-swift or an at-the-right-time terminator Ancient, so don't use this with bikes - it can be used with Bladeguard to good effect, but it's even better on something with Sx2 weapons, like Aggressors. Assault Centurions derive no benefit as they lack CORE. *'''Glaive of Vengeance:''' Khan's spear that is always Sx2 AP-3 D1d3, even if it didn't charge. No good reason to ever take this - it's not even as good as a master-crafted khan's spear. *'''Hunter's Eye:''' One {{W40Kkeyword|white scars}} unit within 6" of the bearer at the beginning of shooting (so it works when deep striking or disembarking just fine) gains Ignore Cover. **Stock, remember, you're ''not'' an all-melee chapter - fully 1/3 to 1/2 of your Chapter Tactics is ranged only. Since your chapter tactics don't benefit flamers, this is great on Assault style bolters - e.g. boltstorm aggressors love getting this buff. *'''Mantle of the Stormseer''': Psykers only. The bearer adds +1 when attempting to manifest the Stormspeaker discipline. Not as good as the Imperial Fists relic which lets them re-roll casts, but still a pretty ok relic, particularly on a Chief Librarian with the Warlord Trait for the same, as suddenly your powers are all WC4 or 5 (WC4 powers go off 11/12 of the time!). **This gets strong competition from the Tome of Malcador, as the Tome will let you combine Veil of Time with Ride the Wind onto one Librarian.(no longer relevant as Tome wont let you mix disciplines) *'''Plume of the Plainsrunner:''' 6" aura of +1 to {{W40Kkeyword|White Scars Infantry}} advance ''and'' charge rolls. **Easily one of your best relics - that +1 stacks with every other bonus except for a Chaplain's litany, so you can combine this with your Ride the Wind psyker power for +3, and of course re-rolling charges (from the Chapter Champion Warlord Trait, for example, or the Veil of Time Librarius power) also stacks, albeit with diminishing returns. *'''Scimitar of the Great Khan:''' Replaces a power sword/master-crafted power sword/relic blade with a master-crafted power sword: S+1 AP-3 D2. Unmodified wound rolls of 6s do ''D4'' ('''D5''' during the Assault doctrine wtf!). That means its damage functionally scales with target toughness, but it's also pretty much always strictly worse than a master-crafted relic blade (or thunder hammer). Assuming an S4 base atacker (so S5 with this sword), here's the functional damage: **T2-: D2.4 **T3-4: D2.5 **T5: D2.67 **T6-9: D3 **T10+: D4 *'''Wrath of the Heavens:''' Biker model gets a ''Jump Bike''. Movement characteristic becomes 16" and he can move (during the movement phase) over models and terrain. </tab> <tab name="Special-Issue Wargear"> *'''Adamantine Mantle:''' Fnp5+++. "Not dying" is good for everyone, but (smash) captains/Primaris are the ones with the most wounds to proc it with. *'''Artificer Armour:''' 2+/5++. Most useful for Lieutenants and Librarians, who lack invulns. *'''Cyber-Eagle Helm:''' {{W40Kkeyword|White Scares Core}} units within 6" hit Overwatch on 5 and 6. *'''Digital weapons:''' Do an additional attack when the model fights. If it hits, the target suffers a mortal wound. Usually worse than choosing a better melee relic, like a master-crafted thunder hammer. *'''Equis-Pattern Bolt Pistol:''' Upgrades a bolt or, interestingly, a Heavy Bolt pistol to full brrrt Pistol '''''5''''' S4 AP-1 D1. Your infantry can advance and charge, but pistols can't advance and shoot. They can, however, shoot into melee provided the shooter is in the melee, and supplement your already potent assaults, provided you don't fall back, which you usually will. *'''Headtaker's Trophies:''' -1Ld to enemies within 6" of the bearer. Very spooky with just a mere couple Reivers. *'''Master-Crafted weapon:''' +1D to a weapon, and it's now considered a relic (so now some WTs no longer affect it and such). *'''Stormwrath Bolts:''' Pocket autocannon. You can choose the bolt weapon it's being used on to make only one attack at S7 AP-1. If the target is a {{W40kKeyword|monster}}, it also gains D1d6. </tab> </tabs>
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