Editing
Warhammer 40,000/Tactics/Kill Team(8E) Imperium
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===AM Regimental Doctrines=== When you add a model to your command roster, you can assign it a regiment. If all the non-scion, non-Ogryn models on your Kill-Team (yes kill team, not roster so you can have multiple regiments represented across different lists) are in the same regiment, those models get access to their Regimental Doctrine. This means Ogryns and Scions don't get access to regimental doctrines, but they also don't prevent them either. However, if your list consists of only Scions, you do get the Militarum Tempestus doctrine. *'''[[Armageddon Steel Legion]] - Industrial Efficiency:''' Rapid Fire fires its double shots at 18" rather than at half range. Does not eliminate the Hit penalty from being at long range though. Only applies to Lasguns and Plasma Guns, as scions aren't affected. *'''[[Cadia|Cadian]] - Born Soldiers:''' Re-roll unmodified hit rolls of 1 in the shooting phase for models that haven't moved in this battle round. If a model is issued the "Take Aim!" order and it has not moved in this battle round, re-roll all failed hit rolls for that model until the end of the phase. **This gives Cadians some of the most lethal plasma shooting in the Imperial Guard, and maybe the whole game, effectively freeing you to supercharge up to 4 plasma guns, and a pistol, to your heart's content. *'''[[Catachan]] - Brutal Strength:''' Add 1 to the Strength of your kill team's models. Add 1 to the Ld of models in your kill team if they are within 6" of a friendly Catachan Officer. **Of questionable usefulness. Sure, this lets your guardsmen punch like space marines, but they still take a punch like plain old guardsmen, and your sergeant is the only effected unit that actually has melee wargear. Might give you an edge if you decide to pull a wild card and charge some cultists or Tau, but that's pretty much it. **The Ld boost ''could'' come in handy, but it only applies to Commander games as only the Platoon/Company Commander can have the required keywords. All other Commanders either lack the {{W40kKeyword|OFFICER}} keyword (e.g. Commissars) or cannot be drawn from a Regiment to get the {{W40kKeyword|CATACHAN}} keyword (e.g. Tempestor Prime). If you want better morale, just take Valhallan, its strictly better. *'''[[Valhalla|Valhallan]] - Grimm Demeanour:''' Roll nerve tests on a D3 instead of a D6, so you need 4 models out of action to even have a chance of failing. Also, as a 1 is always a pass, you always have a 33% chance to pass nerve tests. For any non-horde lists, after 4 models OOA you've probably already lost anyway. *'''[[Vostroyan]] - Heirloom Weapons:''' Ignore long range penalties, like the sniper rifle. *'''[[Tallarn Desert Raiders]] - Swift as the Wind:''' All non-Heavy weapons can be fired after advancing like they were assault weapons, and assault weapons no longer take the penalty to hit. **Basically turns your guardsmen into budget Eldar, and can make a meltagun-armed scout specialist downright scary. *'''[[Militarum Tempestus]] - Storm Troopers:''' If inside half range, you get an additional shot when you roll 6's on the hit roll. There is nothing stopping this new attack from generating yet another new attack. **Perhaps this was intended to be unique to Scion models but by RAW this Doctrine can be applied to your regular guardsman. You can choose any Regimental Doctrine to apply to your guardsman and its one of them, the only restrictions actually in place are that ''already'' have the {{W40kKeyword|MILITARUM TEMPESTUS}} keyword never be drawn from other regiments. So if you want your mixed team to all benefit from a doctrine, consider this. ***<span style='color:Purple> Not working because for the Tempestus to gain this doctrine, every member of the team MUST have the '''MILITARUM TEMPESTUS''' keyword. This way you would have regular guardmen generating more hits, not actual tempestus. </span> A keyword that the guardsmen get by taking the Miltarum Tempestus as their subfaction. Which is the point. <span style='color:Purple> This is not 40k, where units have their regiment as keyword, so this strategy is illegal. </span> Yes they do. Elites Pg 16 ''"Its Sub-faction is treated as an additional keyword that the model has, so a model drawn from the Ultramarines has the ULTRAMARINES keyword"''. Section is a mess with discussion, will format into a proper explanation soon. *'''[[Mordian Iron Guard|Mordian]] - Parade Drill:''' Grants a +1 bonus to leadership and the ability to hit on 5's in overwatch to any troops in contact with 2 other Mordian troops. **Putting your guys together mean that charges that do make it (which even at 5's will be many) are more likely to lock down multiple models as well as giving your opponent the ability to split shots for a better kill rate. If you need overwatch, flamers autohit. If you need Ld, take Valhallans.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information