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Warhammer 40,000/Tactics/Kill Team(9E) Imperium
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===K Wargear=== *'''Adrenaline Shot''' (1 EP): A single-use item that lets the bearer ignore any APL or movement mods for a turn. Handy for any suicide runs you might need to make. *'''Combat Blade (1 EP):''' The Q4 2022 Dataslate gave you a basic 3/4 damage knife as a consolation prize so your troops can fight back with something more than the butts of their lasguns. *'''Foregrip''' (2 EP) Hot-shot lasgun only. The bearer will never degrade their AP when firing this gun in Overwatch. *'''Long-Range Scope''' (2 EP): Hot-shot lasgun or Hot-shot marksman rifle only. This adds an additional crit effect when hitting an enemy over 6"/pentagon away. Any crits that are made from past that range gain No Cover, letting you flush out any campers that might show up. *'''Frag Grenade (2 EP)''': A basic single-use grenade. Though weak and limited in range, Indirect lets it ignore cover and Blast hits crowds. *'''Krak Grenade (3 EP)''': Stronger than the frag grenade with higher damage and AP1, but still limited by range. *'''Decoy Grenade (2 EP)''': A special grenade with a spread of two circles/4", giving a chance to prevent the target from taking Overwatch. Might see use for a bumrush of Kasrkin smacking things with their guns. *'''Stun Grenade (3 EP)''': Seen elsewhere, this gives a grenade that can sap away AP from nearby enemies if you need to force an enemy to pick between capping or shooting.
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