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===Elites=== ====Cortex Leech Swarm Brood==== This unit contains 3 Cortex Leech Swarms ('''Power Rating 2'''). It can include up to 3 more Cortex Leech Swarms ('''Power Rating +2'''), up to 6 more Cortex Leech Swarms ('''Power Rating +4'''), up to 9 more Cortex Leech Swarms ('''Power Rating +6'''), or up to 12 more Cortex Leech Swarms ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Cortex Leech Swarm || 6" || 3+ || 4+ || 3 || 3 || 3 || 4 || 10 || 6+ |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Burrowers''' *'''Consume:''' During the Shooting phase a unit with at least three bases with this rule may opt to devour an organic terrain piece (forests, bushes, swamps, etc) it touches. If it chooses to do so, you may move models in the unit to any point wholly within that piece of terrain before removing it from the field. This counts as advancing for all intents and purposes. *'''Cortex Command:''' When attacking, a cortex leech swarm base may choose to forego its normal attacks to instead make a Cortex Command check. This is a single attack that if it hits, both players must roll an opposed leadership check with both players rolling a d6 and adding it to their respective models' leadership values. If the Cortex Leech's player succeeds, that model must make either a shooting or a melee attack against a target chosen by the Cortex Leech's player at its full value (I.E a model so controlled that assaults another unit must do so as if it had charged them). If an enemy unit in assault is wiped out by the cortex leech's unit, roll a d6; on a 3 or less nothing happens, but on a four or more the entire unit must charge or shoot a target of the Cortex Leech player's choosing, though after the turn the models are removed from play. *'''Instinctive Behaviour''' *'''Surge:''' In close combat, every model with this special rule can exchange all of its normal Attacks to make a single surge attack, which uses the following profile: :{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | 1 || 0 || 1 || If the target is a {{W40kKeyword|VEHICLE}} and you make a wound roll of 4+, the target suffers 1 mortal wound in addition to any other damage. If you make a wound roll of 6+, inflict D3 mortal wounds instead. For each to-hit result of 1 or 2, the unit suffers a mortal wound. |} '''Options:''' *Mutations: (M:5/WS:2/BS:4/S:4/T:4/W:-/A:3/Ld:-/Sv:-/Psy:-/Syn:5) *The unit may take Spinemaws - 2 pts/base *Any model in the brood may take one of the following biomorphs: ::-Carbonized Claws - 3 pt. ::-Serrated Blades - 3 pt. *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 4 pts./model ::-Toxin Sacs - 3 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Cortex Leech Swarms}} ====Crinis Brood==== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Fluff: <div class="mw-collapsible-content">A horrid monstrosity tailor-made to assassinate, disrupt enemy formations, and destroy the precious equipment of its foes, the Crinis is named for the number of tendrils it possesses. Four long lash whip tendril arms, a maw ringed by yet more tentacles, and four flesh hooks that can burst from its chest, the Crinis is by all accounts an excessively horrid creature with remarkable regenerative abilities, bolstered by the fact that it is virtually a walking corrosives factory, producing acid in copious amounts to destroy equipment. The creature is remarkably quick, built more like a Hive Tyrant than a Carnifex, and may be an offshoot of that genus. Its strategy seems to be to engage targets already occupied by other Tyranids to strike at the targets it wishes to or drop in unannounced to sow havoc before inevitably perishing. It is theorized that the creature's regenerative powers are born out of a need to regenerate appendages quickly if they are cut off while it grapples, which translated into a body-wide healing factor. Some seem to further this regenerative power with special biomorphs that make it even harder to force an injury to remain. These creatures are understandably loathed by artificers and crafters the galaxy over for their wanton destruction of priceless artefacts, something which the Hive Mind seems to be keenly aware of, especially as many of these artefacts are very difficult to replace. These creatures even seem to enter a chemical high when they destroy what it is programmed to recognize as especially priceless relics such as Terminator or Artificer armour or master crafted weapons, meaning that even outside of synapse range they continue to hunt out items to destroy before messily devouring them.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Modelling notes <div class="mw-collapsible-content">A Crinis should be represented with a Hive Tyrant base body with at least four tentacles to represent the lash whips, where you get these tentacles is up to you, but they should be decently long (See Toxicrene for inspiration). The head should come from a Lictor or similarly cthulhoid head, and it should have something to represent the Flesh Hooks. If the result looks like a Hentai monster you should be hiding your Sisters of Battle, Fire Warrioresses, Guardswomen, Slaaneshi Daemons, and Eldar (Dark or Craftworld) from, you've succeeded.</div> </div> This unit contains 1 Crinis ('''Power Rating 8'''). It can contain 1 additional Crinis ('''Power Rating +8''') or 2 additional Crinises ('''Power Rating +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Crinis || * || * || * || 6 || 7 || 12 || 5 || 7 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! M !! WS !! BS |- | 7-12+ || 9" || 3+ || 4+ |- | 4-6 || 7" || 4+ || 5+ |- | 1-3 || 5" || 5+ || 6+ |} '''Biomorphs:''' *Two pairs of Monstrous Lash Whips *Flesh Hooks *Acid blood *Feeder Tendrils *Toxin Miasma *Toxic Sacs *Toxin Spike '''Special Rules:''' *'''Bounding Leap:''' This unit moves an additional 3" when advancing and charging. Also, whenever this unit piles in and consolidates, it can move up to 6". *'''Instinctive Behaviour''' *'''Monstrous Brood''' *'''Ruinous Touch:'''Non-{{W40kKeyword |Titanic}} models that had been hit by at least one Crinis close combat attacks suffer a -1 penalty to their armour save until the end of the game. In addition, if any model rolls at least one natural 1 (after all re-rolls) in close combat while trying to hit a Crinis, roll a die; on a 4+ the close combat weapon with which the model attacked is destroyed and cannot be used for the duration of the game. For attacks rolled for a group of models with the same weapons and Weapon Skill, treat each result of 1 as being rolled by a separate model. '''Options:''' *Mutations: (M:15/WS:10/BS:10/S:10/T:20/W:20/A:15/Ld:10/Sv:30/Psy:-/Syn:-) *Any model may take one item from the '''Thorax Biomorphs''' list. *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *Any model may take one of the following: ::- Cluster Spines - 15 pts. ::- Stinger Salvo - 15 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Crinis}} ====Haruspex Brood==== This unit contains 1 Haruspex ('''Power Rating 7'''). It can contain 1 additional Haruspex ('''Power Rating +7''') or 2 additional Haruspexes ('''Power Rating +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Haruspex || 7" || * || * || * || 8 || 13 || 4 || 6 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! WS !! BS !! S |- | 7-12+ || 4+ || 4+ || 7 |- | 4-6 || 4+ || 5+ || 6 |- | 1-3 || 5+ || 5+ || 5 |} '''Biomorphs:''' *Acid Blood *Grasping Tongue *Ravenous Maw *Shovelling Claws '''Special Rules:''' *'''Frenzied Death Throes''' *'''Fuel for Rampage:''' For each model removed as a casualty due to a Haruspex attack (both ranged and melee), this model gains one ''Food Token'' at the end of the phase, to a maximum of six. At the start of the Movement phase, a Haruspex may spend up to three Food tokens to gain +2" bonus to its maximum movement distance for each token spent. At the start of the Fight phase, a Haruspex may spend any number of Food tokens to gain +1 bonus Attack for each token spent. At the start of the movement phase, a Haruspex may spend any number of Food tokens to recover one wound per food token spent. *'''Monstrous Brood''' *'''Instinctive Behaviour''' *'''Rapacious Hunger''' '''Options:''' *Mutations: (M:15/WS:10/BS:15/S:10/T:20/W:20/A:15/Ld:10/Sv:30/Psy:-/Syn:-) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. *Any model may take a Thresher Scythe - 10 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Haruspex}} ====Hive Guard Brood==== This unit contains 3 Hive Guards ('''Power Rating 7'''). It can include up to 3 more Hive Guards ('''Power Rating +7'''), or up to 6 more Hive Guards ('''Power Rating +14'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hive Guard || 5" || 4+ || 3+ || 4 || 5 || 3 || 2 || 7 || 4+ |} '''Biomorphs:''' *Impaler Cannon '''Special Rules:''' *'''Instinctive Behaviour''' *'''Synaptic Targeting Network:''' An Hive Guard Brood can re-roll every hit roll against units in line of sight with any friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Synapse}} model that is within synapse range. '''Options:''' *Mutations: (M:5/WS:-/BS:15/S:5/T:15/W:15/A:5/Ld:5/Sv:20/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Every model may replace its Impaler Cannon with a Shockcannon - 21 pts./model *Any model take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 1 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Hive Guard}} ====Lictor Brood==== This unit contains 1 Lictor ('''Power Rating 3'''). It can include 1 additional Lictor ('''Power Rating +3'''), 2 additional Lictors ('''Power Rating +6'''), 3 additional Lictor ('''Power Rating +9'''), or 4 additional Lictors ('''Power Rating +12'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Lictor || 9" || 2+ || 4+ || 6 || 4 || 4 || 3 || 9 || 5+ |- | Lictor Alpha || 9" || 2+ || 3+ || 6 || 4 || 5 || 4 || 9 || 5+ |} '''Biomorphs:''' *Flesh Hooks *A pair of Grasping Talons *A pair of Rending Claws *Feeder Tendrils '''Special Rules:''' *'''Assassins Pack:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Chameleonic Skin''' *'''Hidden Hunter''' *'''Hyper-Reflexes:''' Lictors have a 5++ invulnerable save. *'''"It's got my weapon!":''' (Lictor Alpha Only) When attacking an enemy, a Lictor may force an opposed weapon skill test on each model wounded by it in either shooting or assault. Upon announcing a disarm check and designating the weapon to be disarmed, both players roll 1d6 and add it to the opposite of their weapon skill (a 2+ WS means 6, 3+ means 5, etc...), if the Lictor loses, nothing happens. If the Lictor wins then the designated item is disarmed and cannot be used for the remainder of the turn. *'''"There is no Escape":''' (Lictor Alpha Only) Enemy {{W40kKeyword|CHARACTERS}} cannot disengage from a Lictor Alpha. *'''"Where are my Guards":''' Enemy units can't intercept wounds made by Lictors. '''Upgrades:''' *'''Ambush!''' - A Lictor Brood with this upgrade has to be placed at least D3+3" from any enemy unit the turn in which it arrives through the ''Hidden Hunter'' rule '''Options:''' *Mutations: (M:10/WS:-/BS:10/S:5/T:15/W:15/A:10/Ld:-/Sv:-/Psy:-/Syn:-) *Mutations (Lictor Alpha): (M:10/WS:-/BS:10/S:5/T:15/W:20/A:10/Ld:-/Sv:-/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. *The entire unit may take Ambush! upgrade - 20 pts./model *One model in the Brood may be upgraded into a Lictor Alpha for 25 points./1 PP '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Lictor}}, {{W40kKeyword|Character}} ====Maleceptor Brood==== This unit contains 1 Maleceptor ('''Power Rating 8'''). It can contain 1 additional Maleceptor ('''Power Rating +8''') or 2 additional Maleceptors ('''Power Rating +16'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Maleceptor || 7" || * || 4+ || * || 7 || 12 || 3 || 9 || 3+ |} {| class=wikitable |- valign=top ! Remaining W !! WS !! S |- | 7-12+ || 4+ || 7 |- | 4-6 || 5+ || 6 |- | 1-3 || 6+ || 5 |} '''Biomorphs:''' *One pair of Massive Scything Talons '''Special rules:''' *'''Monstrous Brood''' *'''Psychic Barrier''' *'''Shadow in the Warp''' *'''Synapse''' '''Psyker:''' A Maleceptor can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic powers in each enemy Psychic phase. It knows the ''Smite'', ''Psychic Overload'' and ''Psychic Void'' psychic powers. If it is upgraded to know one more power, it must generate one additional power from any of the Hivemind's disciplines. Whenever a Maleceptor attempts to manifest a psychic power, add 1 to its Psychic test. *'''Psychic Overload''' ::'''Warp Charge''': 8 :: Select a unit within 24" that is visible to the psyker; that unit suffers D3 automatic hits with the profile below (''Psychic Overload'' may be manifested a number of times equal to the number of Malefactors currently on the board.): ::{| class=wikitable |- valign=top ! S !! AP !! D !! Abilities |- | - || - || - || Do not roll to wound against units hit by ''Psychic Overload'' - instead, this unit must roll a Leadership test on 3D6, adding +1 for each model within 12" of this model, and an additional +2 for each model within 6" of this model. If the test is failed, the unit suffers D3+3 mortal wounds. |} *'''Psychic Void''' ::'''Warp Charge''': 7 :: The Malefactor that manifested this power and any other friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Psyker}} within 12" can add 3 to the result of the dices when attempting to deny an enemy psychic power. '''Options:''' *Mutations: (M:20/WS:10/BS:30/S:10/T:20/W:20/A:10/Ld:10/Sv:30/Psy:25/Syn:20) *Any model may take up to three items from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 5 pts. ::-Toxin Sacs - 6 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Maleceptor}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Psyker}} ====Megakaryte Swarm Brood==== This unit contains 3 Megakarytes Swarms ('''Power Rating 2'''). It can include up to 3 more Megakarytes Swarms ('''Power Rating +2'''), up to 6 more Megakarytes Swarms ('''Power Rating +4'''), up to 9 more Megakarytes Swarms ('''Power Rating +7'''), or up to 12 more Megakarytes Swarms ('''Power Rating +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Megakarytes Swarm || 7" || 6+ || - || 1 || 1 || 6 || 6 || 4 || 7+ |} '''Biomorphs:''' *Cutting Teeth {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cutting Teeth''' || Melee || Melee || user || -1 || 1 || - |} '''Special rules:''' *'''Minuscule Creatures:''' This unit treats cover as if it had the {{W40kKeyword|Infantry}} keyword. In addition, it takes twice the number of hits from weapons which automatically hit their target but gains +3 to its armour save when in cover and enemy units shooting this unit suffer a -1 to hit that becomes a -2 when this unit is in cover. Finally, this unit may never hold objectives. *'''Surgical Biomorphs:''' At the beginning of your movement phase you may choose a friendly {{W40kKeyword|<Hive Fleet>}} unit (that doesn't have the {{W40kKeyword|<Swarm>}} keyword) within 3" of this unit. The unit heals D3 previously lost wounds (no model may be revived by this rule) while this unit suffers an equal amount of mortal wounds. If the unit has the {{W40kKeyword|Monster}} keyword it can heal D6 wounds instead of D3 but this unit automatically suffers 6 mortal wounds. Finally, if the model is {{W40kKeyword|Titanic}} it can also heal D6 wounds but this unit suffers 12 mortal wounds instead. '''Options:''' *Mutations: (M:4/WS:3/BS:-/S:-/T:4/W:-/A:-/Ld:-/Sv:5/Psy:-/Syn:-) *Any model in the brood may take any of the following biomorphs: ::-Adrenal Glands - 2 pts./model ::-Toxin Sacs - 1 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Swarm}}, {{W40kKeyword|Megakarytes Swarm}} ====Pyrovore Brood==== This unit contains 1 Pyrovore ('''Power Rating 2'''). It can 1 additional Pyrovore ('''Power Rating +2'''), 2 additional Pyrovores ('''Power Rating +4'''), 3 additional Pyrovores ('''Power Rating +6'''), or 4 additional Pyrovores ('''Power Rating +8'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Pyrovore || 5" || 4+ || 4+ || 5 || 4 || 4 || 2 || 5 || 4+ |} '''Biomorphs:''' *Acid maw *Flamespurt cannon *Acid blood '''Special Rules:''' *'''Instinctive Behaviour''' *'''Volatile''' '''Options:''' *Mutations: (M:5/WS:10/BS:-/S:-/T:15/W:15/A:5/Ld:5/Sv:15/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 1 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Pyrovores}} ====Synaptic Booster Spore Brood==== This unit contains 3 Synaptic Booster Spores ('''Power Rating 2'''). It can include up to 3 more Synaptic Booster Spores ('''Power Rating +2''') or up to 6 more Synaptic Booster Spores ('''Power Rating +4'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Synaptic Booster Spore || D3+3" || 6+ || 6+ || 1 || 1 || 1 || 1 || 10 || 7+ |} '''Special Rules:''' *'''Living Bomb''' *'''Psychic Resonator:''' Whilst a Synaptic Booster Spore is within 12" of a friendly {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|SYNAPSE}} unit, the Synaptic Booster Spore has the {{W40kKeyword|SYNAPSE}} keyword and the ''Synapse'' ability. '''Options:''' *Mutations: (M:5/WS:-/BS:-/S:-/T:1/W:-/A:-/Ld:-/Sv:-/Psy:-/Syn:10) '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Synaptic Booster Spores}}, {{W40kKeyword|Fly}}, ====The Laius Horror==== This unit contains 1 Laius Horror ('''Power Rating 8'''). Only one of this model may be included in your army. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | The Laius Horror || 9" || 4+ || 4+ || 6 || 6 || 9 || 4 || 6 || 3+ |} '''Biomorphs:''' *Two pairs of Monstrous Scything Talons *Thresher Scythe '''Special Rules:''' *'''Instinctive Behaviour''' *'''From The Inside:''' Laius Horror always starts the game in reserves. If your army includes the Laius Horror, secretly write one enemy {{W40kKeyword|Infantry}} and non-{{W40kKeyword|Character}} model with 1 wound as a Host. If there is no such model, pick a 2 wounds {{W40kKeyword|Infantry}} and non-{{W40kKeyword|Character}} model. When the Host loses its last Wound, reveal the note to your opponent, replace the Host with the Laius Horror. If there is no space to place the Laius Horror directly on top of where its host been, move other models in the Host's unit until it can be placed - from this moment the Laius Horror count as being locked in close combat with his Host's unit. This does not count as a Charge. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Monster}}, {{W40kKeyword|The Laius Horror}}, {{W40kKeyword|Character}} ====Tyrant Guard Brood==== This unit contains 3 Tyrant Guards ('''Power Rating 6'''). It can include up to 3 more Tyrant Guards ('''Power Rating +6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Tyrant Guard || 7" || 3+ || 4+ || 5 || 5 || 3 || 3 || 6 || 3+ |} '''Biomorphs:''' *A pair of Rending Claws *A pair of Scything Talons '''Special Rules:''' *'''Blind Fighting:''' As long as there is a friendly {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Hive Tyrant}} within 6" of this unit, it can use the {{W40kKeyword|Hive Tyrant}}'s Weapon Skill and Ballistic Skill rather than its own. *'''Blind Rampage''' *'''Instinctive Behaviour''' *'''Shieldwall''' '''Options:''' *Mutations: (M:10*WS:5/BS:-/S:5/T:10/W:20/A:10/Ld:5/Sv:25*/Psy:-/Syn:-) ::<nowiki>*</nowiki>can not be taken on a model with wings biomorph. *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. *Any model may swap its pair of Scything Talons with one of the following: :: -A pair of Crushing Claws - 12 pts. :: -A pair of Lash Whip and Bonesword - 2 pts. * Entire brood may take one of the following: ::-Snake Body - 20 pts./model ::-Wings - 15 pts./model '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Tyrant Guard}} ====Venomthrope Brood==== This unit contains 3 Venomthropes ('''Power Rating 5'''). It can include up to 3 more Venomthropes ('''Power Rating +5''') or up to 6 more Venomthropes ('''Power Rating +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Venomthrope || 6" || 4+ || 4+ || 4 || 4 || 3 || 2 || 5 || 5+ |} '''Biomorphs:''' *Two pairs of Toxic Lashes *Toxic Miasma '''Special Rules:''' *'''Instinctive Behaviour''' *'''Shrouding Spores:''' Your opponent must subtract 1 from hit rolls for ranged weapons that target {{W40kKeyword|<Hive Fleet>}} units (excluding {{W40kKeyword|Monsters}}) within 6" of any friendly {{W40kKeyword|<Hive Fleet>}} Venomthropes. In addition, your opponent must subtract 1 from hit rolls that target {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Monsters}} whilst they are within 6" of any {{W40kKeyword|<Hive Fleet>}} Venomthrope units that contain 3 or more models. Increase the range of both these effects to 9" whilst this unit contains 6 or more models. '''Options:''' *Mutations: (M:5:WS:5/BS:10/S:5/T:15/W:15/A:10/Ld:5/Sv:-/Psy:-/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 3 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Venomthrope}} ====Ymgarl Genestealer Brood==== This unit contains 5 Ymgarl Genestealers ('''Power Rating 5'''). It can include up to 5 more Ymgarl Genestealers ('''Power Rating +5''') or up to 10 more Ymgarl Genestealers ('''Power Rating +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Ymgarl Genestealer || 8" || 3+ || 4+ || 4 || 4 || 1 || 3 || 9 || 4+ |- | Ymgarl Broodlord || 8" || 2+ || 4+ || 5 || 5 || 3 || 4 || 9 || 4+ |} '''Biomorphs:''' *One pair of Rending Claws *One pair of Monstrous Rending Claws (Ymgarl Broodlord Only) *Feeder Tendrils '''Special Rules:''' *'''Alter Form:''' At the start of its movement phase, a Ymgarl Genestealer Brood must alter their form into one of the three listed below. The bonus gained lasts until the start of its next movement phase. The same form cannot be chosen in two consecutive turns. ::*'''Slashing Claws:''' every model in the brood has +1 Strength. ::*'''Tentacled Limbs:''' every model in the brood has +1 Attack. ::*'''Muscle Carapace:''' every model in the brood has +1 Toughness. *'''Lightning Reflexes''' *'''Swift and Deadly''' '''Psyker:'''A Ymgarl Broodlord can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'' and ''The Horror'' power. '''Upgrades:''' *'''Death From the Shadows:''' During deployment, you can set up this unit in the shadows instead of placing it on the battlefield. At the end of any of your Movement phases, you can set it up anywhere on the battlefield that is more than 9" away from any enemy models and inside a piece of terrain. '''Options:''' *Mutations: (M:4/WS:1/BS:-/S:3/T:4/W:-/A:2/Ld:-/Sv:5/Psy:-/Syn:-) ::- Mutations (Ymgarl Broodlord): (M:4/WS:5/BS:-/S:10/T:20/W:10/A:5/Ld:-/Sv:20/Psy:-/Syn:-) * The entire unit may take Death from the Shadows upgrade - 15 pts./model * Any model in a brood may take one of the following: ::-Scything talons - free ::-Rending claws - 2 pts. *Any model in the brood may take any of the following: ::-Adrenal Glands - 3 pts. ::-Toxin Sacs - 4 pts. *All models in the brood may take one of the following biomorphs: ::-Serrated blades - 3 pts./model ::-Carbonized claws - 3 pts./model *May add a Broodlord - 55 pts./3 PP *The Broodlord may take one item from the '''Biomorphs''' list. *The Broodlord may take one of the following: ::- Monstrous Scything Talons - 7 pts. ::- Monstrous Rending Claws - 10 pts. *The Broodlord may take any of the following: ::-Adrenal Glands - 3 pts. ::-Flesh Hooks - 5 pts ::-Implant Attack - 10 pts ::-Toxin Sacs - 4 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Ymgarl Genestealers}}, {{W40kKeyword|Psyker}} (Ymgarl Broodlord Only) ====Zoanthrope Brood==== This unit contains 3 Zoanthropes ('''Power Rating 6'''). It can include 1 additional Zoanthrope ('''Power Rating +2'''), 2 additional Zoanthropes ('''Power Rating +4'''), 3 additional Zoanthropes ('''Power Rating +6'''), 4 additional Zoanthropes ('''Power Rating +8'''), 5 additional Zoanthropes ('''Power Rating +10'''), or 6 additional Zoanthropes ('''Power Rating +12'''), {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Zoanthrope || 6" || 4+ || 3+ || 4 || 4 || 3 || 1 || 9 || 5+ |} '''Biomorphs:''' *Claws and Teeth '''Special Rules:''' *'''Shadow in the Warp''' *'''Synapse''' *'''Warp Blast:''' When this unit manifests the Smite psychic power, it affects the closest visible enemy unit within 24", instead of within 18". In addition, it inflicts additional D3 mortal wounds on that enemy unit if this unit contains 4 or 5 Zoanthropes, an additional 3 mortal wounds if it contains 6-8 Zoanthropes or an additional D6 if it contains 9 Zoanthropes. *'''Warp Field''' '''Psyker:''' A Zoanthrope Brood can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows the ''Smite'', ''Warp Blast'' and one power from the Hive Mind's Wrath discipline. If it is upgraded to know one more power, it must generate one additional power from any of the Hivemind's disciplines. A Zoanthrope unit of 4 or more models can instead attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to deny two psychic power in each enemy Psychic phase. A Zoanthrope unit of 7 or more models can instead attempt to manifest three psychic powers in each friendly Psychic phase, and attempt to deny three psychic power in each enemy Psychic phase. When manifesting or denying a psychic power with a Zoanthrope unit, first select a model in the unit - measure range, visibility, etc. from this model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer damage if the Perils of the Warp causes the last model in the Zoanthrope unit to be slain. '''Options:''' *Mutations: (M:10/WS:5/BS:10/S:5/T:15/W:15/A:10/Ld:-/Sv:-/Psy:20/Syn:-) *Any model may take one item from the '''Biomorphs''' list. *Any model take any of the followings: ::-Adrenal Glands - 2 pts. ::-Toxin Sacs - 1 pts. '''Keywords''': *Faction:{{W40kKeyword|<Hive Fleet>}}, {{W40kKeyword|Tyranids}} *{{W40kKeyword|Elites}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Synapse}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Zoanthropes}}, {{W40kKeyword|Psyker}}
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