Editing
Warhammer 40,000/8th Edition Tactics/Dark Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==={{W40Kkeyword|Kabal of the Black Heart}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Vect's very own, and the top dogs in the city of Commorragh. You can also find them as the box art of any Kabalite units.<br> On the tabletop, they are taken for Agents of Vect, giving Inured to Suffering to vehicles, and the relic + warlord trait in that order. Two particularly common ways of seeing these guys is as a Ravager spearhead with three Ravagers babysat by an Archon with Writ of the Living Muse and as an air wing detachment. 27 S5 AP3 D2 shots rerolling 1's to hit and wound is a fantastic choice for any Drukhari list, or even Aeldari list. The flyers are good in and of themselves and become surprisingly durable with a 5++ 6+++ and -1 to hit, but you took them as Black Heart for Agents of Vect. It's worth noting that you can put units with other obsessions in Black Heart transports so it's common to see Obsidian Rose/Poisoned Tongue warriors in Black Heart venoms.<br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - Thirst for Power:''' +1 to the turn on the Power from Pain table. In addition, any Kabal unit without PFP such as Raiders gets Inured to Suffering (aka the 6+ FnP save). **This means you start the game already able to re-roll Advance and Charge distances and get more resilient vehicles for good measure. The archon and the melee units in his court will benefit from this the most, but it can give a slight edge to Warriors. Just don't expect miracles immediately; when the game goes on and you become Fearless by turn 3, on the other hand, the benefits really start to come into play. **While the Obsession bonus might seem mediocre at first, remember about the excellent Warlord Trait, Relic, and Stratagem it unlocks as part of the package. '''Warlord Trait''' *'''Labyrinthine Cunning''': Roll a d6 each time you or your opponent spends a command point to use a stratagem. On a 6, you gain one command point. It may not be original, but that's never stopped it from being useful. Pair it with Agents of Vect and your opponent will strongly reconsider using any kind of Stratagem against you. FAQ confirms that they just have to be on the Battlefield so can't use this from the comfort of a transport as models in transports are not on the battlefield. '''Relics''' *'''Writ of the Living Muse''': Archon only. Allows friendly units within 6" to reroll 1s to wound. Put that Archon next to a bunch of Ravagers and let him orchestrate a symphony of destruction. '''Stratagems''' *'''Agents of Vect (4 CP)''': Use when your opponent spends CP for using a stratagem but before it takes effect. Roll 1d6; on a 1, nothing happens. On 2-5, the CP used by your opponent is refunded but the stratagem does not take effect and can't be used again this phase. On a 6, the CP is not refunded and the stratagem does not take effect and can't be used again this phase. This stratagem cannot be used against a stratagem that is used before the battle or during deployment. **Very expensive, but the value of a "counter-Stratagem" cannot be overestimated. Denying an opponent a crucial Command re-roll may be all you need to guarantee a victory on your part. **Even with the Big FAQ, this is still an extremely good Stratagem. It often comes paired with Labyrinthine Cunning, so you are going to be rolling 5-7 Dice to generate CP. Statistically you are getting 1CP back resulting in a net cost of 3CP. **Not to be overlooked is the fact that just being able to use this Stratagem will mess with an opponent, suddenly they are second guessing themselves and will hold back on using their key stratagems. Thus you *deny* more stratagems just by the very threat of being able to do so. '''Tactical Objectives''' '''Tactics''' </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information