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Warhammer 40,000/9th Edition Tactics/Imperial Knights
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===The Barmy Armi Army=== Armigers provide a cheap supply of quality ranged firepower in either your long ranged, high volume form (Helverin, Moirax), or the armour melting Warglaive form, all for (at most) 159 points, and can be taken in large unit sizes, allowing you to take up to nine of each type of Armiger (Helverin, Warglaive, Moirax), avoiding the rule of three which will hobble many other armies. Firstly, you take as many Armigers as you possibly can, leaving enough spare points to buy at least one Preceptor (two if you're running a mix of Warglaives and Helverins), take Warglaives if the enemy has a lot of heavy armour, Lightning Lock Moirax against hordes/MEQ, Helverins for everything else (or anything tougher than toughness 8, as at that point the Armiger autocannons rate of fire is superior). Then, take a Preceptor to be your warlord in a detachment with all your Armigers (giving them the Helm of Dominatus and whatever warlord trait suits the situation, a 4++ invulnerable save is recommended though). Finally, choose a household trait which suits the units/enemy you have chosen best, giving them the House Taranis trait to give them all 6+ Feel No Pain saves (to help make up for the Armigers' relatively low toughness) is always a good idea, but house griffin for plus 1 attacks on the charge will increase the warglaives melee potential by 25%, while House Raven while ensure that your Helverins are always accurate while kitting. Against other knights/other large single entities Hawkshroud is recommended to ensure that your units always fight at peak performance, as in such battles it becomes a case of which site starts missing the most shots first. In a one thousand points game this gives you one Preceptor, 3 Armigers (of your chosen flavour) and three command points, but more importantly you can get your Armigers to hit on 2s (admittedly against a single target at a time), rerolling 1s in both the shooting and fight phases, all with weapons which other factions would pay through the teeth for (60β D3 autocannons, S12 dual profile chainswords and 30β meltas).
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