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Age of Sigmar/Tactics/Chaos/Hedonites of Slaanesh
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==[[File:Slaanesh mark.png|30px]]Army Building== Pick up 2 Start Collecting boxes and a bunch of packs of Daemonettes (or split a Wrath and Rapture set if you can find one), and maybe get yourself a few Heralds, a Contorted Epitome, and a Keeper of Secrets (or two, if you can afford them). Sadly not SC Slaanesh mortals yet. Daemonettes are pretty choppy, but likely best summoned. Blissbarb archers are pretty effective shooters and at holding objectives, along with building up early game Depravity. Beasts of Chaos units are not great in combat but great at sneaking on to ojectives. You will run some form of cavalry in this army. Its a fact, get over it. Good news, mortals or daemons are great. The new Blissbard Seekers are great harassers and objective claimers while their CC buddies are pretty good at taking down semi-elite units with ease (ex. Stormcast). StD Knights are strangely not as killy as our Seekers despite a better save. Our characters aren't as choppy as many StD units, hard hitting as Khorne, resilient as Nurgle units, or whatever Tzeentch is, but we are fast and can easily take down their cost in opposing points. Nobody will want to be on the opposing end of a Keeper of Secrets or pretty boy Siggy, but we also don't have the best saves so don't be reckless. Slaanesh is all about toying with your foes. Death by a thousand paper cuts, or maybe poison-tipped dildos. Make your foes come to you, you won't win a brute strength matchup so countercharges or retreating to Objectives and then summoning units is how you will whittle away at your foes. Our Endless spells are decent, and a solid strategy is toss 1 into your own unit for easy DP. We don't have many casters that can do 2 spells, so will be out-magicked. The good thing is we have a few spells that can heal our units so the Endless Spell strategy is a nice gimmick.
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