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Codex - Angry Marines 7th Edition
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==Lords of war== ====Rachnus Rageous (Angry Marines Primarch)==== (The same size base as Roboute Guilliman) {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | '''Rachnus Rageous''' || 10 || 4 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/3++ || Monstrous Creature (Character) || 1 (unique) || 350 |}<br style="clear: both; height: 0px;" /><br> '''Warlord Trait''': If he's the Warlord, he has all of the following Warlord traits applied to him at once, rather than rolling for a single Warlord Trait: *OH NOW IT'S ON YOU COCKSUCKER. *JUST WHO IN THE HELL DO YOU THINK I AM? *I'LL SHOVE THOSE FUCKING FLASHES INTO YOUR ASS. *Intimidating Presence *Master of the Vanguard *Legendary Fighter '''Wargear''': *Rachnus Rageous's Armor of '''RAGE!''' - gives him a 2+ Armor save, a 3+ invulnerable save, and the '''DEATH CAN NOT STOP ME!''' Special Rule. *'''HURRICANE ASSAULT CANNON''' - a '''HURRICANE ASSAULT CANNON'''' consists of two Assault cannons fired as a single weapon. *'''HUGE FUCKING POWER WRENCH!''' - *'''POWER BOOT'S''' - {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! '''weapon profiles''' !! Range!! S!! AP!! type |- | '''HURRICANE ASSAULT CANNON'''|| 24"|| 6 || 4 || Heavy 8, Rending |- | '''HUGE FUCKING POWER WRENCH!'''|| -|| 10 || 1 || Melee, Armourbane, Concussive, Two-Handed, '''WORK, YOU DAMN PIECE OF TECHNO-HERESY!''' |- | '''POWER BOOTS'''|| -|| +2 || 3 || '''DOOMSDAY KICK!''' |}<br style="clear: both; height: 0px;" /><br> '''weapon Special Rules''': *'''DOOMSDAY KICK!''' - regardless of which weapon a model with '''POWER BOOT'S''' use in close combat, he may make one extra attack in close combat with S+2 AP3 resolved at initiative step 3. In addition in every Fight sub-phase this model can choose to attack as normal or sacrifice all of its Melee attacks in that Fight sub-phase (including the extra attack gained from DOOMSDAY KICK!) and instead make D6 attacks with strength D AP1 at this model's normal Initiative. *'''WORK, YOU DAMN PIECE OF TECHNO-HERESY!''' - In each of your Shooting phases instead of firing ranged weapons a model with this Special Rule can choose to repair a single friendly Vehicle that it is in base contact with or embarked upon. To repair a Vehicle, roll a D3; this is the number of weapon destroyed and/or immobilize results the model may repair that turn. If the vehicle has less than this number of weapon destroyed and/or immobilized effects any remaining repairs are used to restore lost Hull points. However, due to his unique style of maintenance Rachnus' repairs run the risk of collateral damage. After this repair process Rachnus' controller must roll a D6 to determine whether his percussive maintenance has gone too far; the vehicle automatically suffers the following result with no saves of any kind allowed: :*1-3: no effect :*4: a glancing hit :*5: a penetrating hit :*6: a penetrating hit with AP 1 '''Special Rules''': *Adamantium Will *Eternal Warrior *Fearless *Fleet *Rage *Rampage *Feel No Pain *Honour or Death (You can find it in the Space Marines codex) *Hatred '''(everything and everyone)''' *very Inspiring '''RAGE''' - all friendly Angry Marine units within 6" of Rachnus, has the Rage Special Rule. *Unending '''RAGE''' *'''GET OVER HERE YOU CAMPING FUCKERS!''' - When assaulting into cover Rachnus's seething rage increases any Feel No Pain rolls made against overwatch fire by one. Unlike the GET OVER HERE YOU FUCK warlord trait Rachnus does not automatically leave any squad he is attached to. *'''A TRUE ANGRY MARINE!''' - The Angry Marines Primarch has the Angry Marine Special Rule, but he does not suffer the -1 penalty for Deny the Witch from the "GET THE FUCK OUT OF MY HEAD" Special Rule and may re-roll failed Deny the Witch tests. *'''DEATH CAN NOT STOP ME!''' - If the Angry Marines Primarch loses his last Wound, place this model on its side instead of removing it. At the start of your next turn, Rachnus rips out of his failing armor: he regains 3+1D3 wounds, and the Angry Marines Primarch is placed as close to his previous position as possible while remaining more than 1" from any enemy models or impassable terrain. However, Rachnus Rageous' Armor of '''RAGE!''' is destroyed, removing Rachnus' armor save, invulnerable save, and this special rule. Rachnus retains any invulnerable save granted from other sources. *'''ALWAYS ANGRY! ALL THE TIME!''' - Models with the Angry Marine Special Rule in a Detachment containing Rachnus Rageous have the following Special Rules: Preferred Enemy (Everything!), Stubborn *'''I HATE YOU TRAITOR BROTHERS! ... AND YOU, BROTHER ROWBOAT!''' - Rachnus hates almost all his brothers. When attacking one of the Primarchs he hates Rachnus will always re-roll failed rolls to hit, and will reroll failed to wound rolls in close combat, against the following Primarchs: Augrim Gorfist (Pretty Marines), Horus, Fulgrim, Roboute Guilliman, Magnus the Red, Perturabo, Mortarion, Lorgar, Konrad Curze, Angron, Alpharius and Omegon. Additionally, if firing on one of these primarchs Rachnus may choose to benefit from the Skyfire special rule. ====Chapter Master Temperus Maximus==== The Chapter Master of the Angry Marines, Master of RAEG over all Angry Marines, and living embodiment of the Angry Primarch's middle finger to the enemies of mankind. Temperus Maximus' rage cannot be easily translated into table top games without the table breaking and the plastic miniatures fleeing in terror. His legacy of hatred is a testimony to his chapter. He is entombed in Dreadnought Terminator armor not for punishment, nor for his own protection, but for the safety of his comrades lest he explode with rage. [[Image:Temperus-maximus-real.png|400px]] {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | Chapter Master Temperus Maximus || 7 || 3 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++ || Infantry (Character) || 1 (Unique) || 275 |} <br style="clear: both; height: 0px;" /><br> Temperus Maximus takes up a Lord of War slot, not an HQ slot. '''Wargear''': *Terminator Armor *Sub-sonic Battle-cry (assault grenades) *A pair of Power Feet *'''Adamantium Cigar'''- The Adamantium Cigar is the Chapter Master's personal badge of manliness and badassery, an heirloom from the Angry Primarch himself. With it Temperus gains the Fearless special rule. *'''Rip & Tear'''- These are the personal WMDs of Temperus Maximus himself, crafted by refined hatred, forged by the furnace of pure rage, and embedded with the most pissed-off machine spirits in existence. These are a matched pair of Unique chainfists with the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range !! S !! AP !! type |- |- | Rip and Tear (Ranged)|| 24|| 4 || 3 || Assault 2 |- | Rip and Tear (Melee)|| -|| x2 || 2 || counts as two Melee weapons, Armourbane |}<br style="clear: both; height: 0px;" /><br> '''Warlord Trait''' *"Get over here you fuck" Special Rules''': *Angry Marine *Independent Character *Eternal Warrior *Fearless *Inspiring Rage!!! *Rampage *'''Titanic Might and Balls of Adamantium'''- Chapter Master Temperus Maximus is a hard fucker to kill. Nothing more can be said about that. And he doesn't even use an Iron Halo or Storm Shield! Yet he counts as having a 4+ Invulnerable Save! *'''RIGHT IN THE NUTS, FUCKER!'''- Whenever an opponent fails to land an attack on Temperus Maximus in close combat, the Chapter Master responds with a swift but ''very'' painful kick to their balls with his master crafted power feet for their incompetence, debilitating even enemies without balls or genitals to start with. Whenever an opponent rolls a 1 to hit Temperus Maximus during an assault phase they take a single Str:6 AP:4 hit. *'''Orbital Barrel of FUCK YOU!!'''- Temperus Maximus has the authority to call down a Strike Cruiser from orbit to crush his pathetic foes, literally. Calling down an Orbital Strike cruiser otherwise counts as firing a ranged weapon and uses the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Orbital Strike cruiser|| Infinite|| D || 1||Ordnance 1, Barrage, Apocalyptic Blast, look! what is that in the sky? .... A Strike cruiser?!? run for your lives!, one use only, orbital (see space marines codex) |} <br style="clear: both; height: 0px;" /><br> what is that in the sky? .... A Strike cruiser?!? run for your lives! - after you have rolled to scatter with this weapon, all Units under the Apocalyptic Blast Marker (Friend's, foe's and Units locked in combat) must make a Morale Check. (Vehicles pass this Morale Check automatically.) If this, Morale check fails, The unit remains where it is. on the other hand if this Morale Check is passed The unit must move, 1D6" away from the center of the Apocalyptic Blast Marker. If, The unit is made up of only Bikes, Jetbikes, Jump Units, Jet Pack Units, Beasts, Cavalry, Flying Monstrous Creatures, Gargantuan Creatures, Flying Gargantuan Creatures, and/or Vehicles which are not Heavy Vehicles, Walkers, and/or is not Immobilised, The unit must move, 2D6" away from the center of the Apocalyptic Blast Marker instead of 1D6". (if a unit is embarked inside a vehicle, The unit pass this Morale Check automatically, and You must only move the Transport Vehicle, with the passengers still on board it.) (Units that were locked in combat is no longer locked in combat after this movement.) (Immobilised Vehicles still can not move, unless it is a model with the "MUST ... MOVE ... TO ... KILL" Special rule.)
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