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===Leagues of Votann=== *The rebranded [[Squats]] proved to be so incredibly cheese filled they were the first army in the history of Warhammer 40,000 to be outright banned from numerous tournaments. Consider that despite all of the above, none of the other factions had widespread bans. This was such a widespread issue that [https://www.warhammer-community.com/2022/09/29/leagues-of-votann-balance-update-a-word-from-james-workshop/ GW themselves had to put out a statement about the situation]. Listed below are the many and varied reasons why the army was considered so disgustingly broken. **In their original incarnation, the faction's Judgement Tokens mechanic caused quite the uproar. Any time an opponent destroyed a Votann unit, successfully completed an action or simply stood next to an objective, they would gain one token (to a maximum of three). These tokens were essentially Tau Markerlights on steroids, allowing any unit that attacked a unit with a Token on it to automatically wound on a 6+, and each extra token added +1 to the roll (for a total of auto wounding on 4+). Not being satisfied with Auto Wounding anything in the game, these tokens also counted as rolling 6's for any attacks directed against a unit with any token on them! This combined well with... ***The Magna-Rail Rifle, one of the most complained about weapons in the Codex. A single shot, 24" inch range, Strength 9 gun with an impressive AP-4 and dealing D3+3 damage on a hit. Furthermore, the Heavy version is [[Rape|36" S14 AP-4 2d3+6 damage.]] If those stats sound insane, that wasn't all the gun could do. Much like the Tau Rail Rifle, invulnerable saves could not be taken against damage caused by this and on top of that, unmodified wound rolls of six allowed excess damage to spill over into other models in a unit! This extra damage was dealt as regular wounds, not as Mortal Wounds. This meant only units with a 2+ Armor save and AoC or a Storm Shield could ''maybe'' survive a shot from this (on a 5+ saving throw after factoring in AP reduction), and this was a gun their basic infantry could equip. In short, it's a super powered anti-everything gun with the potential to delete anything it shot at. **The tokens were the only issue that GW felt warranted any sort of action, as seen by their aforementioned statement. With the errata, the Tokens' auto-wound ability no longer counted as unmodified 6s to wound, which considerably reduced the Magna-Rail Rifle's ability to flat-out delete all units. Is it still absolutely busted? Yes. The saddest part? Thanks to transhit physiology-esque rules becoming extremely commonplace, this was designed as a counter to all of that. Power creep in action, folks. *Void Armour is what happens when you integrate the abovementioned Armour of Contempt into an army and warp it into something even worse. Not only does this reduce the AP of any attacks they suffer by 1, but it also prevents enemies from re-rolling to wound and damage rolls as well. Just like that, a lot of stratagems and buff auras have become meaningless against them. Being merely T4 1W with a 4+ save, this wouldn't be such a glaring issue, but when these guys can auto-wound you on 4+s and still use their re-rolls, you're probably going to be dreading what Tenth Edition will bring for the Space Marines...
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