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Scrollhammer Rulebook
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===Other Terrain Types=== '''Forests''' Forests are always difficult terrain. They are usually also area terrain. Forests grant Cover Saves to models in them if they are Area Terrain, as per the usual rules. '''Rivers, Lakes, and Pools''' Rivers, lakes and pools are always difficult terrain. Of course, most rivers have at least one place at which they can be crossed, such as a bridge or a ford. Such crossing points are treated as open terrain. '''Battlefield Debris''' Battlefield debris is difficult terrain. '''Swamps and Marshes''' Swamps and Marshes are always at least difficult area terrain. In addition to this, all wide expanses of peat and patches of sand within Swamps and Marshes are considered to be dangerous terrain. Marshes without trees or other suitably large pieces of cover cannot grant cover saves of better than 5+. '''Boulders''' Steep rock formations are difficult terrain. The steepest of them are Impassable terrain; determine what is what beforehand. '''Lava''' Lava is Difficult Terrain. It is treated as Lethal Terrain by units that are not Immune to Flame. '''Tall Grass and Hedges''' Tall Grass and Hedges are difficult terrain that cannot grant cover saves of better than 5+. Tall Grass can be area terrain if there is enough of it in one spot. There are countless other types of difficult terrain, for which the rules are not given here. Rules may be assigned to them as the scenario requires.
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