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====Necromancy==== Many different clans and bloodlines practice this, often with their own ethnic variations. The masters are, of course, the Cappadocians and Giovanni. * The Ash Path interacts with the land of the dead, allowing the Necromancer to peer inside, touch stuff there, visit the place or make it difficult for ghosts to visit the material world. * The Bone Path is that of zombies: make the dead move, turn them into (shitty) servants or warriors, rip the souls out of people or stick a soul into a recently deceased body. Sure, it'll still decay as normal but the soul can use the body for a week or so. * The Centaph Path interacts with the Shadowlands, the place between the worlds of the living and the dead. This allows them to interact with the recently deceased and generally fuck up the shit of Wraiths. * The Corpse in the Monster grants mastery of the undead form, allowing a Necromancer to make themselves more dead for a while or avoid damage, make an undead target a bit more alive (like for example needing to shit) and the most powerful ability allows for the temporary suppression of their status as a Vampire. This requires a staggering 12 points to be spent in one go, and you do NOT want to botch this roll lest you die. * The Grave's Decay weaponizes the physical entropy that Vampires are immune to. It allows the Necromancer to decay bodies, decay the limbs of enemies, cause diseases on otherwise immune Vampires or even rot a Vampire's body away where he stands. * The Path of the Four Humors can do all sorts of nasty stuff with these old classics: damage becomes a lot more potent, soak more damage and exhale a cloud melancholy that makes mortals try to kill themselves and sinks Vampires into torpor. * The Sepulchre Path allows the Necromancer to see, summon and command the undead. The five-dot version allows them to bitchslap ghosts without being attacked back. * The Vitreous Path command the energies of death. This involves entropy, decay, allows the Necromancer to eat ghosts and has a potent cry that deals aggravated damage to mortals, Vampires and ghosts alike.
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