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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#01bbe3;">Fast Attack</span>==== *'''Screamers of Tzeentch:''' They're still fast Flyers and are monster/tank hunters. When flying over a unit, Roll a D6 for each passing Screamer and on a 6 the unit suffers a mortal wound. On top of each making 3 Lamprey bites that are S+2 (S6 or 7) AP-3 and do 2 Damage. They have little defense (T4, W2, InvSv 4++). They are pretty good once again. A unit of 6 (158 pts.) Could easily rip apart most infantry and hunt tanks with their Warp Jaws Stratagem. **They are one of the few Tzeentch units that want to be in melee. This makes them natural targets for Boon of Change. **The codex is giving them the ability to redeploy whenever they advance, allowing them to bounce anywhere across the board to harass anything you need.
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