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====Special Rules==== *'''Obsession - Slay from the Skies:''' +2" movement to all Vehicles. Models with this obsession that can {{w40Kkeyword|Fly}}, or that embarked on a transport that can fly, ignore enemy cover. Powerful but expensive mechanized list, as everything must ride a transport lest it finds itself without any benefit. **If you want to use this kabal you SHOULD very much ''use Ravagers'': If you don't use Ravagers, then you're better off combining Mobile Raiders with Torturous Efficiency. If you aren't using transports, then you aren't considering Flayed Skull in the first place: Famed Savagery & Obsidian Veil are very much alternatives to Consummate Weaponmaster & Soulhelm. *'''Warlord Trait - Famed Savagery''': Get +1A and +1S to the Archon, who will totally be a Master Archon fighting twice with the Djinn Blade. *'''Relics - Obsidian Veil''': 4++ for when the Archon's 2++ fails. It does mean giving up the Djinn Blade, but you could combine it with his trait and use a Husk blade, which is still good in the hands of a Famed Savagery archon. '''Stratagem - Masters of the Shadowed Sky (1 CP)''': Gives a {{W40Kkeyword|Kabal of the Flayed Skull}} unit +1 to hit when shooting at a unit with {{W40Kkeyword|Fly}}, upping to a +2 when shooting a unit with {{W40Kkeyword|Aircraft}}. Perfect for negating the hard to hit rule on most aircraft, and since the Flayed Skull specializes in flyers themselves it'll help their Razorwings dominate even further. Also gives you a hilariously Drukhari way of shooting out Jump Pack equipped characters as well.
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