Editing
Warhammer 40,000/Tactics/Kill Team(8E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Universal Commander Tactics=== Everyone can use these Tactics, but they only pertain to Commanders. *'''Look Out, Sir! (1 CP):''' If the Commander fails a save and a non-shaken friendly model is within 2" of them, roll a d6. On a 2+, the damage from the attack is taken by the other model instead. *'''Heroic Intervention (1 CP):''' If there are enemy models within 3" of the Commander by the end of the movement phase and the Commander did not advance, fall back, retreat, or attempt a charge, the Commander can pile in as if it was the Fight phase. *'''Duel of Honor (1 CP):''' At the start of the fight phase, the Commander can only attack other Commanders but re-rolls all failed hits and wounds.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information