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===K ploys=== <tabs> <tab name="Strategic Ploys"> *'''Clearance Sweep (1 CP):''' Place a token on the board. When a friendly operative within 4"/2 circles shoots at an enemy within that range, you can spend a free Elite point on their shooting. This lasts for the rest of the turn before vanishing, meaning that trapping an enemy within prime firing range of a couple operatives can spell their doom. *'''Elimination Pattern (1 CP):''' When your operatives fire their hot-shot weapons (barring the sniper profile of the marksman rifle), any attacks against enemies not in cover gain P1 for some slightly more effective crits. *'''Reposition (1 CP):''' When you have an operative further than 3"/square of any enemies, they and any others within 3"/square that also qualify can make a free Dash action. Very helpful for any backline supports, but it can only work after the first turn. *'''Safeguard (1 CP):''' When your operatives are behind cover, they can re-roll any saves of 1. </tab> <tab name="Tactical Ploys"> *'''Cover Retreat (1 CP):''' Whenever an operative is activated within 6"/pentagon of a fellow operative that isn't engaged, they can fall back with a 1 AP discount, helping the survivability of your troops. *'''For Cadia! (1 CP):''' Your troopers gain a 5+ FNP save, which means a lot to your 4+ save goons. They also add +1 to the damage of any melee weapons they have. Rather pointless for their lasguns, but spending a few equipment points on some combat blades makes this a lot more palatable. *'''Neutralize Target (1 CP):''' When an operative shoots a target that has the Engage order or isn't in cover, you can re-roll all hits. *'''Seize the Initiative (1 CP):''' Lets you re-roll your initiative dice. </tab> </tabs>
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