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Warhammer 40,000/Tactics/Kill Team(9E) Xenos
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===HF Wargear=== *'''Flesh Hooks (2 EP):''' Provides a short-ranged gun with 3"/square range and the power of a bolter but Lethal 5+ for extra cits. *'''Acid Maw (2 EP):''' A rather short-ranged gun with 6"/pentagon range and Splash 1 for lucky crits to spread around. *'''Extended Chitin (2/3 EP):''' The bearer can re-roll one defense die. Costs 3 EP for a {{W40kKeyword|Tyranid Warrior}} operative. *'''Feeder Tendrils (2 EP):''' The bearer regains d3 wounds each time it kills a foe. *'''Toxin Sacs (2 EP):''' Whenever the bearer scores a crit in combat, they can convert a miss into another hit. *'''Adrenal Glands (2 EP):''' The operative adds +1"/triangle to their movement for the game. This is especially vital to hormagaunts, who are the most prone to getting squished and thus need to close the distance to get a hit off before dying.
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