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==Choosing your Army== ===Force Organization Chart=== A Force Organization Chart is split into sections: Primary Detachment and Allied Detachment. '''Primary Detachments''' This section of the Force Organisation chart is reproduced in many army books and is integral to building an army. It dictates the units you can take in the main body of your army. All of the units in your primary detachment must be chosen from the same army book. Some choices are compulsory, others are optional. The compulsory choices ensure that whatever else you select, your force will have a core within it that is representative of that army. This is rarely a disadvantage and many players often use nothing but Heroes and Core units. Sometimes a single choice on the Force Organisation chart will allow you to select more than one unit or mix units. This will always be explained in the appropriate army book, so be sure to read it carefully. Primary Detachment: Heroes: '''At least 1''' Hero '''must''' be taken. Up to 3 Heroes may be taken. Core: '''At least 2''' Core units '''must''' be taken. Elite: 0 to 4 Elite units may be taken. Support: 0 to 4 Support units may be taken. '''Allied Detachments''' If you wish, your army can include one allied detachment for each primary detachment in your army (normally one, but if you're playing a special scenario it might be more than one). As with the primary detachment, all units in the allied detachment must be chosen from the same army book, and this must be a different army book than the one used for the primary detachment. The exceptions to this rule are as follows: *A Daedra Cult army and a Daedra Army from the Daedra Cults book may ally. Note that a Sheogoric army may never ally with the forces of Jyggalag. *Different Great Houses lists in the Great Houses of Morrowind may ally with one another. A Lone Hero Nerevarine and House Hlaalu use the same allying rules with other armies, as do Houses Redoran, Dres and Indoril share the same rules. Telvanni uses its own alliance rules. As with the primary detachment, there are compulsory choices. Allied Detachment: Heroes: '''1''' Hero '''must''' be taken. Core: '''At least 1''' Core units '''must''' be taken. A 2nd Core unit may be taken. Elite: 0-1 Elite units may be taken. Support: 0-1 Support units may be taken. Bear in mind that some combinations of armies and allies are more effective (and more eagerly entered into) than others - this is covered in detail later in the section (see page XX). '''Non-Standard Missions''' Some missions, such as those presented in supplements, use different Force Organisation charts. Where this is the case, ally alterations or substitutions will be explained there. '''Special Characters''' Tamriel, through all ages, has been filled with famous characters renowned as legendary heroes or infamous villains - these unique individuals, who stand out from normal characters because they have a personal name and not just a title, are called 'special characters' Special characters are highly skilled and dangerous heroes who have incredible traits or skills that make them particularly valuable to an army. For example, Divayth Fyr is without doubt the most ancient and powerful wizard in Morrowind, if not in the entire world. He has dwelt in his tower for millennia, perfecting the magic of Oblivion, as well as of the biology of creatures, and offering advice and assistance to many other important figures throughout the ages. On the other hand, Hircine, Daedric Prince of the Hunt, lives only for the thrill of tracking and slaying his foes across planes of existence; he appears in battle in the form of either a man, a wolf, or a bear, and stalks both men and animals, both merely prey for the taking. Unique: Each special character is unique, so a player cannot include multiples of the same special character in an army.
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