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=== Great Claws === [[File:Tyranid_Great_Claws.JPG|200px|right|thumb|Great Claws]] Sometimes known as Massive Claws. Great Claws is the Claws and Teeth of a regular Tyranid organism grown to voidship-sized proportions. The ''other'' ultimate OM NOM NOM machine. All bio-ships with a Great Claw upgrade is a designated battering ram and function similarly to the armoured prow of an [[Imperial Navy]] and [[Ork]] warship. Despite the similarities, the Tyranid Great Claws are definitely the best CQC space weapon in the entire game. This is helped by the fact that it is an actual appendage, meaning that once it latches on to something, it would continue to mulch and crush anything within its massive maw. In [[Battlefleet Gothic: Armada II]], this translates to a [[Awesome|continuous damage dealer]] in contrast to the one-off damage done by an armoured prow. Whilst it has less even ''less'' range, does not permanently latch on to its target and dump an unholy amount of bodies like the Feeder Tentacles, Great Claws do not have a cooldown and it is always 'on'. Moreover, Great Claws deals a metric shit ton of damage to a target's health, completely ignoring any shields present and just chews on it until it goes boom, whereas a ship-turned-drifting hulk done-in by a Feeder Tentacle could always be reoccupied by the enemy if not careful. [[Category: Warhammer 40,000]] [[Category: Xenos]] [[Category: Tyranid]] {{40k-Tyranid-Weapons}} {{40k-GenestealerCults-Weapons}} {{Tyranids-Creatures}}
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