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=====Officio Prefectus===== *'''[[Commissar]]:''' His ''Summary Execution'' rule means that all Astra Militarum squads within 6" of him ''may'' re-roll (as of the latest FAQ, which also dropped their points cost considerably) their first failed Morale test in any given phase at the expense of a single model dying (the newly dead model doesn't count for the re-roll), which means you should be picky about when you use the Summary Execution ability. Thanks to the Aura of Discipline ability, those same Guard squads will be given Ld8. Compared to his senior ranking Lord counterpart, he has one less wound, a 5+ save, WS and BS 3 instead of 2, and no Invulnerable save of any kind. However, he's ''much'' cheaper. ** In case you have missed it, '''Summary Execution''' is an optional re-roll now. Commissars also faced a steep price decrease, now being 16 points instead of 31 at base. **His ranged weapon should ''always'' be a bolter; you shouldn't buy him a melee weapon (apart from a chainsword), as he should be staying out of melee and providing buffs instead. **The cheapest Commissar you can take is 15 points (16 with a Bolter), while Lord Commissars have to take a Power Weapon as well, raising them up to 34 (35 with a Bolter). They're Characters, so what you primarily need them to live through are sniper rifle shots; their points divided by how many Ratling sniper rifle shots it takes to kill them are 76 and 165, respectively (using the versions that took a Bolter). ** Consider using the Officio Prefectus Command Tank stratagem instead of taking a Commissar. For just 2CP you get a 6" LD'''9''' buff with a much better version of Summary Execution... in addition to being a goddamn tank. ***Other Stratagem options include paying 1 CP to take a test on 1d3 or 2 CP to auto-pass; if you're low on CPs, you're playing Guard wrong, especially now that a Brigade nets you 12 goddamn CP. ** Other choices, provided you can get them in, include an Astropath or a Primaris Psyker using the Fearless power. *'''[[Severina Raine|Commissar Severina Raine]]''': The main character in the book "Honour Bound" and a bit of a mixed bag in terms of stats. She has the standard Commissar stat line and Comes with "Summary execution" and "Aura of discipline", but she is 16 points more than a Commissar with a powersword and she doesn't have much to show for it. The biggest disappointment is her Sword, "Evanfall" which is AP-1 with no buffs to strength or extra attacks meaning she is even less useful in a fight than a regular commissar. Though with her special ability, you actually don't want her to kill what she charges. Her 4+ armor save is nice and her Bolt pistol "Penance" is Ap-1 which means she is slightly more effective in close range firefights than charging in close. Her special rule, "Leading from the front" allows all friendly guard forces within 6" auto pass morale checks is she is 1" from an enemy unit. This means she lends herself to being run along side a squad of Stormtroopers or Shotgun Veterans (both fluffy and crunchy since she mostly hangs around those units in Honourbound), to aid them in the close range shooting with her Bolt pistol and to keep them Immune to morale if they are charged, but she won't able to carry the squad in melee so next turn have her and the squad fall back and shell the squad that charged with artillery (or use '''Get back in the fight!''' to shoot the unit you coward). Overall, interesting but quite overcosted. **A way to use her that will actually see her make her points back is to use her to buff up a Conscript melee tarpit, especially if you can keep her protected with a nearby Ogryn bodyguard to intercept any melee wounds your opponent wisely decides to inflict upon her. Her morale ability is incredibly potent and will absolutely offset any Leadership penalties you might be suffering, so suck it, enemy Psykers and debuffers. Also, keep in mind that she only has to be within 1" of an enemy to prevent a Guard unit within 6" from suffering losses in the Morale phase... which means that unit doesn't need to be within 1" of an enemy itself. That means that even if your enemy starts hitting your infantry squads behind her hard with ranged fire, they'll stick around if they're close enough. Another example of why there's more to the game than Mathhammer.
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