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====Mawloc Brood==== 150 pts. {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mawloc | 3 | 0 | 6 | 6 | 6 | 4 | 3 | 8 | 3+ | Monstrous Creature | 1 Mawloc |- |} <br style="clear: both; height: 0px;" /> '''Special rules:''' *'''Deep Strike''' *'''Fearless''' *'''Fleet''' *'''Crusader''' *'''Instinctive Behaviour (Feed)''' *'''Burrow:''' An unengaged Mawloc can, at any point during its Movement phases from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves. A Mawloc cannot Deep Strike and Burrow in the same turn. *'''Terror from the Deep:''' When arriving from Deep Strike Reserve, a Mawloc can choose to Deep Strike onto a point occupied by another model (friend or foe) โ roll for scatter as normal. If a Mawloc Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. Instead, place the large blast marker directly over the spot the Mawloc is deep striking onto. All units except Flyers and Flying Monstrous Creatures beneath the blast marker suffer a number of Strength 6 AP2 hits with the Ignores Cover special rule equal to twice the number of models that unit has underneath the blast marker. If the blast marker is on a multi-level ruin, only models on the lowest level of the ruin count as being under the blast marker. For Wound allocation purposes, assume the attack is coming from the centre of the blast marker. Hits against vehicles are resolved against their side armour. :If, after removing casualties, it is now possible to place the Mawloc on the table on the spot where the blast marker landed, then do so, even if this is within 1" of another model (but not if it would be in base contact with, or occupying the same space as, another model). If it is not possible to place the Mawloc, replace the large blast marker on the spot and resolve another round of damage as detailed above. If, after removing casualties for a second time, it is still not possible to place the Mawloc, then move enemy models that prevent it to be placed away from the Mawloc, until it could be placed normally, unless at least one of these models is a Gargantuan Creature, or a Super heavy Vehicle, in which case it suffers "Delayed" result from the Deep Strike Mishap table. *'''Swallow Whole:''' Once a game, when the Mawloc attacks a unit in close combat, it can choose to trade all its attacks for a single "swallow whole" attack. If this is made on a unit without the Vehicle designation, the unit suffers a number of hits equal to the number of models in that unit. These attacks hit on a 2+ and have the Instant Death special rule. On vehicles, they suffer D3 S10 AP1 hits on their rear armour. Fliers must either make a Jink save or suffer 3 penetrating hits to their rear armour. Options *Mutations: (WS:10/BS:-/S:10/T:20/W:15/I:10/A:15/Ld:10/Sv:35/Psy:-/Syn:-) *May take items from the '''Biomorphs''' list. *May include up to 2 additional Mawlocs - 150 pts./model *May take crushing claws ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 20 pts. *May take one of the following tail biomorphs: ::- Prehensile pincer ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts. ::- Toxinspike ยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยทยท 10 pts.
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