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====April==== '''Psionic Options Revisited:''' A re-rerelease and tweaking of several different psi-focused options from UAs past. The Psychic Warrior Fighter has now become the Psi Knight, Soulknife's Rogue Archetype incarnation has been tweaked, the Aberrant Mind Sorcerer is now the Psi Soul, and there are 5 new feats for Psychic powers. The article opens with the explanation that the [[Mystic]] UA class, as previously envisioned, was too problematic for multiple reasons to be worked on any further, and has more or less been scrapped. From now on, Psi powers are to be handled via spell, feats, and subclasses. According to a sidebar, Psionic power can be considered magical on a case-by-case basis. All three subclasses revolve around a "Psychic Talent Die", which starts as a d6 and grows or shrinks depending on how you roll. If you roll a 6 on your d6, it shrinks to a d4, and if you roll a 4 on that d4, you can't use your psi dice at all until you take a long rest (or if you reset it once per long rest as a bonus action). If you roll a 1 on the die, it grows bigger, up to where it started. As you level up, the starting size of the die gets bigger, up to a d12. This UA also marks the introduction to 5e of Feats having other Feats as prerequisites, as you need to have the Wild Talent feat if you want to take any of the other introduced feats if you aren't already one of the psionic subclasses.
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