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===Apocalypse Formations=== [[File:Apocalypse Cover.jpg|300px|right|thumb|]] *'''Cohort of Blood (Apocalypse)''' - Skulltaker leads 1+ additional Heralds of Khorne and 8 squads of 8 Bloodletters to murder and skulls. ** While they can ID any non-vehicle unit when they roll 6 to-wound and have +1 S and Fleet, this doesn't do much to abate their glaring weakness or utter crapness in Combat. It'll still help clean clocks though, don't mistake that. *'''Flaming Host of Tzeentch (Apocalypse)''' - A Herald of Tzeentch/Changeling can pick a total of 9 units from either Pink Horrors, Flamers, or Burning Chariots. ** Being the god of random, this Tzeentch formation gives them a special roll each turn: on 1, they all take d6 S4 AP5 hits. On 2, they get Soulblaze on all their shots. On 3-4 they get +2 on their Invuls, which is sweet. On 5-6. they gain an additional shot as a group. This attack is a 24" Sd6+4 AP3 Soulblaze assault attack with a number of shots equal to the number of formation models within 24" of the enemy that has LoS. It's got risks, but the results tend to be pretty neat. *'''The Great Cavalcade of Exquisite Excess (Apocalypse)''' - The Masque leads 6 units of either Daemonettes or Seekers for smut, coke, and class. ** Since this unit is pretty small, it must begin in reserves and Deep Strike. However, they get the ability to charge from reserves and get to Rend on a 4+. Don't be surprised if they clean through their enemies a lot quicker than you expect, because that bonus to Rend is a salvation. *'''The Tallymen of Nurgle (Apocalypse)''' - Epidemus leads 7 units of either Plague Drones or Plaguebearers to disease and rotting people. ** This unit isn't meant to fight, and it's just as well for them. Being within 18" of them forces re-rolls on Leadership, making them tricky to approach. They also got a strange rule where if they inflict 70 unsaved wounds/hull points, they get a VP. Weird thing that. *'''Tetragon of Darkness (Apocalypse)''' - The Greater Daemons and Lesser Daemons of the four gods combine forces and kill things. ** Using this formation is incredibly tricky. First off, the big guys all have to be split apart in such a way that they'll always form some sort of quadrilateral shape from their bases, meaning that they'll never get to use their goons for cover. However, this gives daemons within this zone a re-roll on their Invul save and grants absolutely anyone within it Shrouded. Control that space, and protect your big guys at all costs to make the best of this thing.
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