Editing
Warhammer 40,000/9th Edition Tactics/Dark Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==={{W40Kkeyword|[[Kabal of the Obsidian Rose]]}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The finest gunsmiths and arms dealers in the Dark City, the Kabal of the Obsidian Rose specialize in creating the best guns available to the Drukhari. Their Flawless Workmanship Obsession provides an extra 6" range for all Assault, Rapid Fire, and Heavy weapons used by members of this Kabal, including their transports and support vehicles. (Notably, the extra 6" range does not work on Blast pistols, but does work on Blasters and Shredders.) The extended range of their weapons lends itself fairly well to a classic gunline tactic, which seeks to punish the enemy at range rather than get close. <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - Flawless Workmanship:''' +6 to the range of all assault, rapid fire, and heavy weapons. Does not apply to relics. **24" Blasters and 42" Dark Lances? Put a unit of 10 Warriors with 2 Blasters inside a Dark Lance Raider to obtain a Ravager Lite with some anti-infantry firepower to boot. **Remember that this will also increase the Rapid Fire range of your splinter rifles (15"); while this may not seem big on paper, remember that every inch you can put between you and your opponent is potentially -1 to the likelihood of them making that charge. **Also note that this buffs the range of your Shredders, making them the same range as unbuffed blasters, making them a fair bit more viable. *'''Warlord Trait - Deathly Perfectionist''': The Warlord's weapons gain +1S. Does not affect relics. Really only worthwhile when fighting other flimsy guys, but this does make the blast pistol extra cruel and the power sword more worthwhile. *'''Relic - The Armour of Misery''': Archon only. Grants a 3+ armour save, and enemies have a -1 to hit in the fight phase. Gives your Archon a good amount of protection after his Shadowfield has burnt out (which we know will definitely happen at the worst possible time - aka the 1st time). *'''Stratagem - Failure is Not an Option (1 CP)''': Use when a {{W40Kkeyword|Kabal of the Obsidian Rose}} unit fails a combat attrition test. Any models that flee can still make a swing or shot before they run for the hills. If this causes even a single enemy model to be slain, none of your models flee. Maximum sized units can turn what might have otherwise been a devastating loss in the morale phase into an unexpected ''gain'' thanks to this, taking an extra chunk out of your opponent's army without actually losing anybody. (Keep in mind that from turn four onward, any unit with the Power From Pain rule becomes Emboldened by Bloodshed, making them automatically pass their Morale tests, rendering this Stratagem worthless.) '''Tactics''' </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information