Editing
Codex - Angry Marines 7th Edition
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=FORMATIONS= ===Angry Marines Strike force=== *1-3 Core *for each Core in this Detachment, you must take 1-5 Auxiliary *for each Core in this Detachment, you may take 0-2 Command *0-1 Rachnus Rageous (Angry Marines Primarch) Special Rules: *once per game at the beginning of your turn you can declar "FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOU!". when "FFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOU!" is declared get all Units in this Detachment get the following Special Rules until the beginning of your next turn: Fleet, Rampage, Relentless, Hatred (Everything!) ==Core Formations== ===Army of Commissar Fuklaw=== Angry Gangers who are considered PUSSY WORLD EATER WANNABES are often assigned to Commissar Fuklaw to fight alongside the Angry 'Serfs'. Where the Blood Angels or Salamanders would be humbled by the courage and discipline their mortal allies show, the Angry Gangers are (shocker) utterly furious. Forbidden to train alongside other Angry Gangs until one of the Commissars under Fuklaw (who is himself unwilling to put up with them) decides they're angry enough, they instead practice their shooting. Their accuracy doesn't really improve, but they do learn to direct their hail of bolt shells closer to the hiding places of their enemies, which can effectively destroy the cover those DAMN DICKLESS NINNIES are hiding in. *1 Commissar Fuklaw *3-6 Angry 'Serfs' *1-3 units chosen in any combination from the following list: :* Angry Gang :* Angry Bike Gang *0-9 Angry Commissar *0-1 Angry Rhino, Angry Stalkers, Whirlwind Cremator, Killdozer or Land Raider (any type) RESTRICTIONS: *all non-vehicle Squads must start with at least one Commissar (of any kind From this Codex) in it. (Commissar Fuklaw is an exception because he is a very Angry Commissar himself.) Special Rules: * You can not hide forever! (only Angry Gang and Angry Bike Gang Squads) - when a Unit is fired upon by a Unit of models with this Special Rule gets -2 to their Cover saves. * Objective Secured (only Angry 'Serfs') * move though cover (only Angry 'Serfs') * Scout (only Angry 'Serfs') ===DROP PODS ARE FOR PUSSIES=== Angry Marines lack the discipline and patience to wait around in a Drop Pod before SKULLFUCKING SOME FUCKING HERETIC. As a result, many Angry Marines favor the use of a teleporters similar to those favored by Terminators, which they use to get to the battlefield while Rhinos piloted by Angry 'Serfs' move to encircle the enemy. Done properly, this can overwhelm any enemy in a tide of yellow ceramite and deafen them with roared profanity. However, disoriented Angry Marines are not the most effective fighters (they're too busy being confused), and this issue is compounded by flaws in the teleporters themselves- they can be highly inaccurate, plunging Angry Marines into a losing battle or worse, leaving them too far from the fighting to properly participate. *1 HQ (can not be Chapter Master Temperus Maximus, Angry Apothecary, Angry Commissar, Commissar Fuklaw or a Command Squad) *0-1 Command Squad, or Angrytalon Gunship or Rage Speeder. *0-1 Angry Apothecary *3 Angry Squads *1-2 units chosen in any combination from the following list: :*Assault Squad :*Cock Knockers *1 Devastator Squad *0-1 Belligerent Engine (any type) RESTRICTIONS: * Units from this Formation may not use Drop Pods as dedicated transport. Special Rules: * Angry Rhinos from this Formation have the Scout Special Rule * if any Units from this Formation start the game in Reserve, you can choose to make a Reserve Roll for any of them at the start of your first turn. If the roll is a 3 or more, the unit arrives this turn; otherwise it remains in Reserve and is rolled for normally. * Units from this Formation can charge on the turn they arrive from Reserve, but it's a Disordered Charge. * Angry Rhinos from this Formation counts as an fast Vehicles on the turn they arrive from Reserve. * Deep Strike (roll scatter 3D3 instead of 2D6 as normal.) :* when you have to roll to Deep Strike Mishap, you must roll 2D6 instead of 1D6 and use this Deep Strike Mishap Table instead of the normal Deep Strike Mishap Table: ::*2-3 Terrible Accident! ::*4-8 Misplaced. ::*9-12 Delayed. ===STEEL RAIN IS FOR FUCKS=== *1 Temperus Maximus *0-1 Dick Haggard *0-1 Angry Apothecary *0-1 unit from the following list: :* Angry Squad :* Cock Knockers :* Terminator Squad *2-5 Assault Squads *1-3 Belligerent Engines (any type) RESTRICTIONS: * Units from this Formation can not use any type of dedicated transport. * May not take allies. (Iron Hands is an exception, because they have an intense hatred of weakness.) * All models must have a melee weapon, flamer weapon, and/or charger weapon. Special Rules: *The Assault Squads and the Belligerent Engines start the game in reserve and can't arrive as per normal reserve rules. *Temperus Maximus, Dick Haggard, Angry Apothecary and the Angry Squad/Cock Knockers/Terminator Squad may be the only angry marine model (from this formation) on the board at the start of the game. During the shooting phase, he may call down the orbital strike cruiser. Once casualties have been resolved, place the Assault squads and belligerent engines either inside the blast marker, or in base contact with it. *Temperus Maximus may not attack or shoot until he has called down the strike cruiser. ==Auxiliary Formations== ===Rhino-Hammer Annihilation Force=== *2 Devastator Squad *2 units chosen in any combination from the following list: :*Angry Squad :*Assault Squad RESTRICTIONS: * all Devastator and Angry Squad Units must have an Angry Rhino as a dedicated transport and must start the game embarked on it. * all Units must start in Deep Strike Reserve. * all Assault Squads must be equipped with jump packs. Special Rules: *Deep Strike (Angry Rhino only) *Pinning (Devastator Squad only) ===Fury Wing Air Defence force=== *0-2 Angrytalon Gunship *0-1 Fury-Raven Gunship *0-1 Angry Stalkers ===Veteran Force of Anger=== *3-5 units chosen in any combination from the following list: :*Terminator Squad :*Black Brothers :*Command Squad RESTRICTIONS: * Command Squads from this Formation may only take one item from the '''Special Wargear''' list per model. and must only consist of Angry Veterans. Special Rules: *Fearless *Fear *Adamantium Will ===mob of Angry Gangers=== *3-5 units chosen in any combination from the following list: :* Angry Bike Gang :* Angry Gang Special Rules: *You can not hide forever! - when a Unit is fired upon by a Unit of models with this Special Rule gets -2 to their Cover saves. ===Commissar Platoon=== *2-4 Angry 'Serfs' *1 Angry Commissar RESTRICTIONS: *all Angry 'Serf' squads must have an Apprentice of Mindfuckery and an irritated Commissar in it. Special Rules: *Objective Secured (only Angry 'Serfs') *move though cover (only Angry 'Serfs') *Scout (only Angry 'Serfs') ===Angry Tank Force=== *0-1 Angry Squad *0-1 Master of the Armory Enfurus Ragman *3-9 Techmarine *0-3 Kill-a-Tors *3-5 units chosen in any combination from the following list: :* Whirlwind Cremator :* Killdozer :* Predator Angrinator *0-3 Land Raider (any type) Special Rules: * Paregoric Anger - Vehicles from this Formation ignore the effects of Crew Shaken and Crew Stunned results while they are within 6" of at least one Techmarine and/or Master of the Armory Enfurus Ragman from this Formation. * Techmarines and Master of the Armory Enfurus Ragman from this Formation have a +1 bonus when making "WORK, YOU FUCKING PIECE OF SHIT!" and "WORK, YOU PIECE OF SHIT" rolls to repair Vehicles from this formation. * Power of the very Angry Machine Spirit - All the Land Raiders in this Formation ignore the effects of Weapon Destroyed results while they are within 6" of at least one Techmarine and/or Master of the Armory Enfurus Ragman from this Formation. in addition to this, All the Land Raiders in this Formation can re-roll failed to Wound rolls or Armour Penetration rolls when shooting at Gargantuan Creatures or Superheavy Vehicles. ===Mob of Bikers=== *0-1 Rage Speeders *1-2 Angry Attack Bike Squad *2-3 Angry Bike Squad Special Rules: *Skilled Rider ===Cock Knockers Engine-Breaker Assault force=== *2-4 Cock Knockers *0-1 Pounder *1 Belligerent Engine (any type) RESTRICTIONS: *the Belligerent Engine Must at least take one "Siege" Drill with in-built heavy flamer. Special Rules: * Tank Hunter * swap the belligerent Engine's "DEATH IS NOT AN EXCUSE" out with, "DEATH IS NEVER AN EXCUSE." :* DEATH IS NEVER AN EXCUSE: At the start of your movement phase roll D6 for every wrecked Belligerent Engine on the field wit at least one enemy model within 18" of it - on 6+ Belligerent Engine comes back from dead with 1 hull point (though immobilised and weapon destroyed results aren't removed). If there is enemy models within 12" of Belligerent Engine, it comes back from dead on 5+. and If there is enemy models within 6" of Belligerent Engine, it comes back from dead on 5+ re-roll failed attempts. ===Furious Hawk Assault Group=== *1 Fury-Raven Gunship *1-2 Assault Squad *1 unit chosen from the following list: :* Cock Knockers :* Angry Squad :* Devastator Squad *1 Belligerent Engine RESTRICTIONS: * the Belligerent Engine and Cock Knockers/Angry Squad/Devastator Squad must start the game embarked on the Fury-Raven Gunship from this Formation. * the Fury-Raven Gunship and Assault Squads in this Formation must be placed into Deep Strike Reserve. * Each Assault Squad must be equipped with jump packs. Special Rules: * the Fury-Raven Gunship from this Formation has the Deep Strike special rule. when it arrives from Deep Strike, it must Hover on the turn it arrives. * when making Deep Strike Reserve Rolls, make a single roll for this entire Formation. on a successful Deep Strike Reserves Roll, both the Fury-Raven Gunship and Assault Squads from this Formation arrive from Deep Strike Reserve. * when arriving form Deep Strike Reserve: :* the Fury-Raven Gunship must must be placed before any of the Assault Squads. :* Assault Squads from this Formation do not scatter if they are placed within 12" of the Fury-Raven Gunship from this Formation. :* all units from this Formation can charge even though they arrived from Reserves, but it's a Disordered Charge. ==Command Formations== ===Asshole's Command Squad=== A boy was born in the year 895.M38, on Pathos Secundus. Little is recorded of his parentage. His father was a Guardsman, known only to be missing and presumed dead. His mother died in childbirth. The pregnancy had no complications, and so an autopsy was conducted. Wounds throughout the mother's uterus and all along the birth canal indicated extreme trauma. Video of the birth confirmed the medical examiner's suspicions: he had come out cuntpunching (sic). The child spent his youth in and out of various orphanages and foster homes. Several of his caretakers attempted to name him, but whenever anyone asked him his name, he responded only by punching them in the throat. He was regarded as mad and dangerous at the very least; many believed he harbored some mutation or even the mark of Chaos. At the age of ten, however, he finally found a home. An Angry Marine Quartermaster had made planetfall to procure supplies, and the young boy happened to be in the area. The Marine shouted to him, "HEY, ASSHOLE, BRING ME THAT FUCKING HAND TRUCK IN THE CORNER!" The youth approached the hardened battle-brother and kicked him squarely in the groinplate, breaking two of his toes but making not a sound and shedding not a tear. The Angry Marines had found a new recruit. At the time Asshole was inducted, the Chapter Master of the Angry Marines had decreed that new recruits should become standard Codex scouts. The issue was put to a vote, and the chapter at large declared this decision to be "COMPLETELY FUCKING FAGGOTROCIOUS," however the decree stood for a time on the basis that the Chapter Master did it "JUST TO PISS YOU OFF, YOU WORTHLESS TWATS!" This did not well accommodate young Asshole. The one thing they could never teach him to do was aim, and he spent far longer than normal languishing in the 10th Company. Finally, in 176.M39, during the Scouring of Erhlinger Prime, he proved himself. After emptying an entire magazine into an Ork horde with no effect, Asshole abandoned his cover, howled madly into the sky, and broke his sniper rifle neatly in half across his knee. He then charged the band, tearing limbs from any greenskin that stood in his way, until he was standing face-to-face with the Boss Mek. Asshole took the two halves of his ruined rifle and spitted the Ork from both ends of his digestive track-- right through his flash kustom 'ardpantz, no less. The remaining xenos turned tail and ran. For his heroism, Asshole was immediately inducted to the 5th Company and promoted to the rank of Sergeant. Nevertheless, the Chapter Master shortly thereafter judged that the newbies were 'pissed off enough', and reinstated the Angry Gangs. Asshole rose quickly through the ranks, finally becoming Brother-Captain of the Battle Barge Killfuck Soulshitter in 722.M39. During his career, he developed a special hatred of Eldar, and would often be heard to claim that "THEY MAY AS WELL BE GODDAMN PRETTY MARINES FOR ALL THEIR FAIRYASSED PANTSHITTERY!!" In 756.M39, the Killfuck Soulshitter was called to push back an incursion on the Coluphid Sector by Eldar. The campaign was a terrifying success, and in its last moments, Captain Asshole confronted the Farseer Turiel and her daughter Sorith, one of the Seer Council, personally. Breaking Sorith and casting her blithely aside in one swift blow, the Captain approached the Farseer, shaking with rage. Before she could react, he slammed her to the ground, removed his groinplate, and raped the Eldar psyker with a brutality she no doubt ever imagined in her 424 years. As he finished, he rose, readjusted his armor, and looked the horrified Sorith in her eyes, saying "I FUCKED YOUR MOM!" He turned and left, letting the two witches steal into the Webway. A Marine in Asshole's retinue, puzzled, asked "WHY THE FUCK DID YOU LET THOSE DYKES GET AWAY, YOU RETARDED COCKSICKLE?" In an astonishing display of restraint, Asshole replied simply "THOSE SPACE WHORES AREN'T THE ONLY ONES WHO CAN PLAN AHEAD, YOU DICKWEED!" In 989.M39, Captain Asshole received a pizza with mushrooms instead of pineapple, and suffered an aneurysm while pummeling those responsible. Thus, his Battle-Brothers cybernetically mounted him into one of the Chapter's Dreadnoughts-- or, as they prefer to call them within the Angry Marines, a Belligerent Engine. Thirty years later, the Chapter met the same Eldar again on the field of battle. The carnage played out much the same as before. All that remained were Farseer Turiel, and Sorith -- and the Belligerent Engine in which Captain Asshole was fused. A terrible din was heard. Suddenly, Captain Asshole's turgid member had punched right through the armor plating of the Dreadnought, with the Angry Marine himself in tow, and lodged itself between the buttocks of the Farseer with the force of 10 supernovae. He turned to Sorith and spoke his last words to her before slaughtering them both. "EVEN IN DEATH, I STILL FUCK YOUR MOM." Captain Asshole, victorious, then breathed his last on the field of battle. *1 Belligerent Engine (Unique Character) *2 Techmarine *0-2 Kill-a-Tors RESTRICTIONS: *the Belligerent Engine must be upgraded to a REALLY FUCKING PISSED OFF Belligerent Engine, *the Belligerent Engine must take one of the following carapace-mounted weapons: :*Sticky web cannon :*Angry grappa :*Two rocket propelled chainsaws *the Belligerent Engine at least take two of the following: :*Frag launcher :*Adamantium Plate :*Burning carapace *the Belligerent Engine must take Power of the Angry Machine Spirit. Special Rules: * swap the belligerent Engine's "DEATH IS NOT AN EXCUSE" out with, "DEATH IS NEVER AN EXCUSE". :* DEATH IS NEVER AN EXCUSE: At the start of your movement phase roll D6 for every wrecked Belligerent Engine on the field wit at least one enemy model within 24" of it - on 6+ Belligerent Engine comes back from dead with 1 hull point (though immobilised and weapon destroyed results aren't removed). If there is enemy models within 12" of Belligerent Engine, it comes back from dead on 5+. and If there is enemy models within 6" of Belligerent Engine, it comes back from dead on 5+ re-roll failed attempts. * Models from this Formation have Preferred Enemy (Eldar) and the belligerent Engine (Dreadnought) becomes a Vehicle (Walker, Unique, Character) by the name ASSHOLE with the Special Rule "even in death, I still fucked your mother!". : * Even in death, I still fucked your mother! - Adamantium Will, Shred and Fleshbane against Eldar Psykers. *the belligerent Engine gets +1 to its "DEATH IS NEVER AN EXCUSE" roll, as long as there is at least one Techmarine from this formation within 6" of the belligerent Engine. ===Furious Ultra Command-squad Kiss-my-ass (FUCK)=== *1 Angry Captain or Angry Captain Satchel. *1 Angry Chaplain or Reclusiarch Mofo. *1 Angry Apothecary. *1 Command Squad. RESTRICTIONS: * The Command Squad must consist of exactly 6 Ultra Angry veteran and 1 Ultra Angry and none of them swap their Power Weapon, with a weapon from the Close Combat Weapon, Ranged Weapons, or Special wargear sections of the armory. *no HQ throughout your army must take unpredictable Melee thingy from Artifacts list, except Ultra Angry veterans from this Formation. *all Independent Character in this Formation must join the Command Squad during deployment, and cannot leave it during the course of the battle. Special Rules: *your Ultra Angry veterans from this Formation can swap their Power Weapon with an "unpredictable Melee thingy" for 30 pts/per model. ===squad of written "fuck you!"=== :2-4 Master of Mindfuckery :0-1 Chief Mindfucker Moarfistin RESTRICTIONS: *all the Master of Mindfuckery must be at least Mastery Level 2 Special Rules: *all Psykers in this Formation know a random psychic power from Iratomancy psychic discipline in addition to other psychic powers they know. This is not considered when determining if they have Psychic Focus. *Adamantium Will ===Command Unit=== *0-1 Angry Captain, Angry Captain Satchel, Angry Chaplain or Reclusiarch Mofo. *0-1 Command Squad, Angrytalon Gunship or Rage Speeder. *0-1 Angry Apothecary [[Category:Warhammer 40,000]] [[Category:Space Marines]] [[Category:Warhammer Homebrew]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information