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==Lords of War== ===Silencer Alpha Rachnus Pacifus, Lord of the Nullarium - 325pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"The greatest abyss to ever grace a battlefield has come for you. The very name of Rachnus will swallow the souls of all who would oppose mankind, and even the fearless shall find themselves quaking in their boots."'' <div class="mw-collapsible-content"> ''Lord Crannon vainly lifted his combi-bolter, and racked across its slide to chamber the next magazine. Beside him there was a whole team of the finest terminators he could muster, yet all of them screamed out in agony. They clutched their helmets and dropped their weapons, one even plunging his blade into his own skull to escape whatever terrors plagued his mind. When Crannon finally marched down to the end of the ship's corridor, there was a room with all light sucked away from it.'' ''The darkness opened its eyes, and then concentrated its essence into a point so miniscule, that he could see the entirety of time screeching to a halt around the form. He tried to steel himself and hold firm, but with every passing second his mind crumbled further, and the psychic energies he commanded sputtered into nothingness. The Lord held up his armored glove to fire mind-bullets, but they fizzled just inches from the fingertips. And still, the darkness marched closer to him.'' ''To his eyes, he saw his hands shredded to pieces, and then elongated to miles and miles apart. Until the tips of his fingers stretched so far away from the rest of his body that they shifted red and black, then vanished into nothing. Crannon depressed the triggers of his combi-bolter into the black hole, and for a time they seemed to dissipate its form. But then he found a shadow pinning his body to the floor, and dark fingers plunged into his eyes. He screamed once, and then his mind ceased all existence.'' ''With its prey destroyed, the shadow ceased to focus its aura. Like a changeling, it took on the form of a space marine in terminator armor. It's green eyes depressed far into the creature's skull, and a faintly metalic skin clung to its cheeks. Rachnus removed his staff from the Chaos Lord's armor, and calmly noted with his autosenses that the lord was alive, and yet somehow not. He could hear the lord's two hearts beating to such a perfectly flat tune, that no living brain could possibly control its movement. "The Warlord is dead, I will euthanize him now." Rachnus spoke in a flat monotone over his vox, then leveled off a plasma pistol to Crannon's hearts.'' Rachnus Pacifus is, and will likely be the most powerful psychic null to have ever been born in Aprior. Upon his birth, the uncontrolled aura from the newborn blank was of such power that the over thirty thousand staff of the hive hospital succumbed to it within seconds. Three squads of tactical marines were dispatched to the hospital to secure the area retrieve him, but it was quickly found that only a silencer could get near the child. Since that incident, Rachnus was raised solely by the Nullarium, in a facility kept secret in the polar ice caps of Aprior Secundus. He was implanted with the gene-seed of the Knights Inductor in the year M41:952, and has been in service with the Knights Inductor since then. Though the Null-Lord was groomed to be a leader for the Knights Inductor, extreme isolation has stunted his mind to such an extreme that he can barely stand the presence of other people. Rachnus speaks only to the other silencers of the Nullarium, and remains inside a warded isolation chamber on Aprior Secundus until called to battle. His aura is also of such an extreme degree of power that he can only be transported inside of his isolation chamber, as his unshielded presence is enough to outright kill Astropaths aboard ships. Perhaps someday the Lord will will learn to control his aura to an extent that Zakis Randi finds acceptable. But until then his duties are relegated to training lesser silencers that the chapter finds great use in. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Rachnus || 6 || 5 || 4 || 4 || 4 || 5 || 3 || 10 || 2+/3++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry<br> :'''Wargear''': Mk40 Plasma Pistol, Blind & Frag & Krak Grenades, Terminator Armor, Iron Halo *'''The Voidstaff'''- This is a Null Staff with Master-crafted. It takes two Null Charges to activate, but when activated, every wound it deals is multiplied by 3. *'''Quicksilver Circlet'''- An artefact that predates the founding of the Knights Inductor Chapter, it is bane to all things of the Warp. This is a Null-Amp and Animus Diadem. :'''Warlord Traits''': *Rachnus Pacifus has the Watchful Defender Warlord trait by default :'''Special Rules''': Eternal Warrior, Independent Character, Suppression Tactics, Pariah, Silencer Lvl 4, Smash *'''Shadow of the Primarch''' - Rachnus is a Silencer as described by the Silencer special rule with the following exceptions: Rachnus, and any unit within 12", can't be affected by any psychic powers in any way. Psykers and Daemons within 12" of Rachnus has their Leadership reduced by 3, cannot produce Warp Charges, and only harness Warp Charges on a 6. When Rachnus burns a charge for Unleashed Null Aura all enemy units within 12" lose -2Ld. When Rachnus Perils, he is immune to the Leadership test Silencers take, though his unit must also take a Fear test if they passed the Morale check. *'''The Ultimate Void''' - Null Charge Cost: 3. This is a Blessing that targets Rachnus. When activated all enemies within 12" do not benefit from the And They Shall Know No Fear and Fearless special rules if they have it. Friendly units within the radius lose 1 leadership as well. Daemons within range lose -2 to their Invulnerable save and must take Daemonic instability against all Morale and Pinning checks inflicted by Shooting. *Rachnus knows all powers from the '''Null-Field''' and '''Cryomancy''' tables. ===Maxima Marauder Bombadier - 575pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "There are those who claim to hold the power to dominate mankind. They shall break on this rock of the Light in the Darkness. As all others before have and after shall!" <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP |- | Maxima Marauder || 4 || 4 || 10 || 13 || 13 || 12 || 4 || 3 || 6 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Maxima Marauder<br> :'''Unit Type''': Vehicle (Super-Heavy Walker)<br> :'''Wargear''': * Tri-Barrelled Grav Bombadier, Refractive Defender Shield, Astartes Anti Material Array, Empowered Machine Spirit, Lock-down Self-Repair Protocols {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Tri-Barrelled Grav Bombadier (Dispersion rounds) || 120" || 8 || 4 || Primary Weapon 2, Twin-linked, Large Blast |- | Tri-Barrelled Grav Bombadier (Solid rounds) || 120" || D || 1 || Primary Weapon 1, Twin-linked, Hypervelocity |}<br><br><br> <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Astartes Anti Material Array || 36" || 6 || 3 || Heavy 8, Rending, Pinning |}<br><br> <br style="clear: both; height: 0px;" /> *'''Refractive Defender Shield''' - Maxima Pattern Marauder Warsuits are perpetually fitted with an enormous frame that, when triggered, projects a screen of energy based off of the energy deflecting principles of Refractive Shield Plating and assists nearby troops in a similar way to the Guardian Shields fitted to Bulwark Dreadnoughts. This counts as Refractive Shield Plating. In addition, it provides a 5+ Invulnerable save to all friendly units within 12", counting as cover for the purposes of "Suppression Tactics". If the Maxima is destroyed, add +1 to the Explosion Result. :'''Options''': * Replace Chest Mounted Astartes Anti Material Array with a Battle Cannon: +20pts * Replace Tri Barrelled Grav Bombadier with: - Micro-Scale Harbinger Cannon: +25pts <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Micro Harbinger Cannon || 120" || 10 || 2 || Primary Weapon 2, Path of Destruction |}<br><br> <br style="clear: both; height: 0px;" /> *May mount one of the following: - Anti-Air Marker: +25pts - Hurricane MLRS: +45pts - Quad gun: +50pts :'''Special Rules''': Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Strikedown, When Needed Only, Omnissiah's Bounty *'''Hypervelocity''' - Such is the speed of the solid shot launched by the Tri-Barrelled Grav Bombadier that there is no opportunity to dodge, once the shot has left the barrel, it is far too late. Target Models may not Jink or Go to Ground against shots fired by the Tri-Barrelled Grav Bombadier. *'''When Needed Only''' - The Maxima Marauder is a weapon of incredible destructive potential that cannot restrain itself in battle, for fear of its own destruction and the loss of an incredibly valuable piece of technology. As such, the Knights only field the Maxima Marauder in times of desperate need or in extremely large battles. The Maxima Pattern Marauder Warsuit cannot be taken in games smaller than 1650 points. ''A Note on the Maxima Marauder'' The model has much the same dimensions of a regular Imperial Knight, only more bulky in the limbs and less rounded in the body and shoulders. The model is literally a supersized regular Marauder. ===Maxima Marauder Lancer - 450pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> "There are those who claim to hold the power to dominate mankind. They shall break on this rock of the Light in the Darkness. As all others before have and after shall!" <div class="mw-collapsible-content">Placeholder for Fluff/Narrative </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! FA !! SA !! RA !! I !! A !! HP |- | Maxima Marauder || 4 || 4 || 10 || 13 || 13 || 12 || 4 || 3 || 6 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Maxima Marauder<br> :'''Unit Type''': Vehicle (Super-Heavy Walker)<br> :'''Wargear''': *'''Lux Prismatic Halberd''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Lux Prismatic Halberd || - || D || 1 || Melee, Lunging Strike, In Darkness, Light! |}<br> <br style="clear: both; height: 0px;" /> *'''Anti-Astartes Rifle Array''' :'''Special Rules''': Fear, Hammer of Wrath, Invincible Behemoth, Move Through Cover, Relentless, Smash, Strikedown, When Needed Only, Omnissiah's Bounty *'''When Needed Only''' *'''Lunging Strike''' - The techniques employed by the wielders of the Lux Prismatic Halberd are designed to minimise opportunities to dodge or block through the use of strikes that maximise the halberd's bladed edge and spear like length. Against Monstrous Creatures or Vehicles, the Lux Prismatic Halberd cannot hit on worse than a 4+ unless the target is Invisible. Against Gargantuan Creatures and Super-Heavy Vehicles, the Lux Prismatic Halberd will always hit on a 3+ unless the target is Invisible. *'''In Darkness, Light!''' - The Lux Prismatic Halberd constantly glows with an incredible light. This light grows tenfold if it strikes a target. For every successful hit made in Close Combat by the wielder of the Lux Prismatic Halberd, every model, friend or foe within 12" must take a blind check (except for the wielder of the Halberd itself). Models within 6" take the check with a -2I penalty. :'''Options''': ===Predator Avalon - 450pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I am the Lady of the Lake, reborn in armor clad. [[Excalibur]] will be my Blade, a shining light to pierce the eternal darkness."'' <div class="mw-collapsible-content"> ''"What the hell do you mean? That tank is running without its pilot?" Captain Darren grabbed one of his techmarines aside, and stared daggers into the heretek's eyes. "How long has your brother been dead?"'' ''The Techmarine stared back with a frozen expression, which wasn't hidden at all behind the wide-stretched plate of his marksman visor. "He's been dead for eight hours. The Avalon is running on its machine spirits." He glanced down at the holograph displaying a drawn out battle. Blue box-figures sat stationary while the terrain, and a line of red chevrons sat still on the terrain. At the back of the boxes was a star representing the Avalon in question. "It's a wonderful tank-.. For the first one I coaxed many spirits into its shell. Many spirits yes, many kinds too."'' ''Darren threw the Techmarine down to his feet, drawing his sword in one hand while he clicked open a Vox Channel to the Avalon. "AVALON, Cease your advance and return to the nearest squad for pickup!" He placed his sword at the Techmarine's collar just before he could get up. "AVALON, Cease your advance now!" In response the Blue Star on the table ceased its relative movement for just a moment, then a pair of red dots appeared under its symbol to indicate combat engagement. In response to Darren's call, a decidedly feminine voice responded to him; though it sounded closer to a servitor than a human, "Avalon One engaging the Eldar. Praetor, it is good to hear your voice.."'' ''Captain Darren sliced a hole in the Marks-visor to expose Techmarine Gaius to the air, just as a reminder that darren could end him at any time. The Captain watched helplessly then to the table as the Avalon tank disobeyed his orders. It spoke with a calm voice, having no malice or contempt. One by one the Red Boxes blinked out, in turn after a bright red circle appeared under the star to show weapon engagement. The predator support fell apart shortly afterwards from returning fire, but the Avalon kept going after its Lesser compatriots ceased. "Praetor, I give you this offering of Eldar Souls, appreciate it. We will talk later when I have decided this battle for you."'' Placeholder Army Fluff, narrative's finished. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FA !! SA !! RA !! HP |- | Predator Avalon || 5 || 14 || 13 || 11 || 4 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Predator Avalon<br> :'''Unit Type''': Fast Vehicle (Tank)<br> :'''Wargear''': *Refractive Shield Plating, Vehicular Nanomites, Empowered Machine Spirit *Excalibur-Class Prismatic Lancing Cannon: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Excalibur Cannon|| 60" || D || 1 ||Ordnance 1, Prismatic Diffraction* |- | Diffracted Lance|| 60" || 8 || 2 ||Ordnance 1, Lance |} <br style="clear: both; height: 3px;" /> *'''Prismatic Diffraction'''- Instead of firing the given profile, you may instead fire using the Diffracted Lance profile. Choose any one point within 60" and roll for scatter. All vehicles within 6" of the point and in LoS take D3 hits from the PLC. All other non-vehicle units within 6" and LoS take D6 hits. All hits are treated as coming from the central point for the purposes of determining line of sight and cover saves. :'''Special Rules''': Omnissiah's Bounty *'''Avalon Shield'''- The Predator Avalon carries with it two Cold Fusion-powered Void Shield generators. This grants the Avalon two Void Shields, which must be destroyed before it can begin taking damage from other weapons. One layer of shielding can be recovered on a 5+ at the start of your turn, two rolls may be made if the tank doesn't move. Note that Refractive Shield Plating does not grant saves for hits on the Void Shield. ::*'''Supernova'''- The Avalon's dual-Fusion generators are quite fragile and are prone to exploding violently. Should the Avalon be destroyed or wrecked by any means, immediately roll on the Catastrophic Damage table with a +2 modifier, and resolve for the result. Afterwards remove the model from play. *'''Engine Overcharge'''- The Avalon's enhanced Cold Fusion reactor can provide the tank an amount of power far greater than its requirements, allowing the Avalon to move at greater speeds. When determining the amount of distance that Combat and Cruising Speed provide, add 12" ::*'''Power System Overload''': At the end of your turn; if the Avalon has moved at least 24", roll a d6. On a 1 the Avalon immediately loses a hull point with no saves of any kind allowed. This loss of a hull point bypasses the Avalon's Void Shields, if those are currently active.
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