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=== The Dragon's Dreams === Although Mag'ladroth was unable to start directly communicating to people until the coming of the Mechanicus (whose tech-fetish synchronizes perfectly with his mindset), humans have received bits of its thoughts for quite some time. The Dragon is an entity of immense cosmic power, and Earth is the planet right next door. Each culture interprets said information a little differently: * Europe and the Middle East see an entity of primeval destruction who hoards things and guards knowledge (Python/Typhon/Jormundgandr/Biblical Serpent/Medieval Dragon), unaware that the treasure being guarded IS knowledge. * The Egyptians see a serpent of oblivion who picked a fight with a [[Nightbringer|sun god]] and lost (Apophis). * The people of East Asia see a powerful yet benevolent force of nature and order that provides for his people (Long). * The Mesoamericans see a serpent god who defied his brethren for having morals and got banished for it (Quetzalcoatl/Kukulkan). Each only tells part of the story as the Dragon is trying to send its message through what amounts to a really staticky connection that fades in and out and is only half-heard at best, people fill in the rest with their own cultural experiences and the legend distorts through the ages. The Dragon doesn't even know it did this, it was just screaming into the ether incoherently for any kind of help. It's even possible that the Dragon influenced the type of technology that humanity developed. Humanity seems to have more of a tendency towards use of cybernetics than other races, and while most of that seems to be the result of our own natural tendencies the initial push might have come from Mag'ladroth. Humanity didn't even know the Void Dragon existed until the Olympus Mons Brotherhood found it, the Great and Bountiful Human Dominion couldn't detect its tomb with Dark Age tech and the AdMech only found it because it was subconsciously directing them to its resting place. It's also possible that it only became more coherent if its bonds were jarred during the Iron War (say, by the psi-disruptor). The disturbing similarities between humanity and the Necrontyr and the Krork have not gone unnoticed by some eldar. Despite the physical similarities and the fact that humans and eldar both descended from tree-dwelling, primate-like omnivores, humanity as a while seem to be evolving into something more Necron or Ork-like than eldar-like, especially if one looks at what augmented humans tend to look like. Built for durability and endurance over agility and dexterity. If humans (especially pre-spaceflight humanity) are roughly analogous to the proto-eldar as they were before the Old Ones came, then the human equivalent of a modern eldar would be something more like a psychic Sister of Battle or one of Fabius Bile’s New Men, built more for plowing through obstacles than leaping around them. And like the Necrontyr we have a knack for material technology, humanity’s “hat” before the Age of Strife was A.I., one they relinquished after the corruption of the Iron Minds and the rebellion of the Men of Iron (and is now picked up by the Tau). In fact, humanity right before the fall was a species complex composed of numerous different variations of organic and machine increasingly blending together to the point where complete breakdown of the terms was likely in the future if Slaanesh hadn't happened. Those eldar that do notice are hoping that the third time is the charm, and that their influence will keep humanity from turning out like the Necrontyr or the Orks.
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