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===HF Strategies=== <div class="toccolours mw-collapsible mw-collapsed"> '''HF Strategies:''' <div class="mw-collapsible-content"> Functionally you have 3 loadouts for this kill team: * 3 Warriors + 4-8 Swarmagaunts: Gaunts screen your warriors and go forward when its risky. You do not want to risk your warriors as they're going to be doing the real work while the small bugs jam-up hostile operatives etc. * 3 Warriors + 5 Genestealers: Genestealers need less babysitting and can do flanking shenanigans or operate alone against isolated guardsmen equivalents. Warriors don't have to be geared for ranged as Genestealers really encourage a get-in close playstyle. * 6 Warriors: Very flexible, can skew towards a nasty melee setup, or to a balanced configuration that has average range threat with decent melee threat. Probably the tankiest setup, with its high wound count, 4+ armour saves, and never suffering from Injury or negative WS/BS modifiers, it means other players are going to feel like they're pounding on a brick wall. Don't even think about going all genestealer or genestealer+swarm, its too squishy and struggles to do basic shit without factoring in casualties. '''Warrior loadouts''' This is probably the meat and potatoes of discussing HF Killteams; how do you gear up these bad boys. The obvious starting point is to ask "What role?": Dedicated Melee or Combined Arms is how most people think, but the truth is that there is more nuance. In an all warriors team its useful to think of each warrior as a serving a purpose, like a lashwhip+bonesword warrior supporting another warrior built as a blender when facing a horde team. The heavy gunner warriors can be mix-n-matched, either 1 of each heavy weapon or double-up based on whether its hordes or elites. </div> </div> <div class="toccolours mw-collapsible mw-collapsed"> '''Counterplay:''' <div class="mw-collapsible-content"> Kill the Tyranid Warriors first, these are the pieces that do a lot of the work for Hive Fleet. If your opponent isn't fielding any then its pretty much open season, melee the shooty bugs, shoot the melee bugs. Gaunts and Genestealers have pretty bad saves, so the kill team as a whole will crumble quickly when forced into a bad engage. An important point is to focus down Tyranid Warriors one at a time, they can't get injured, you're only going to impact the killteam's performance by wholly removing Warrior activations. Secondly is have something that can flush genestealers out of Conceal, their actual defense is poor and they lean hard on stealth to survive. </div> </div>
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