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Adeptus Titanicus/Tactics
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===Weapons=== *'''Arm Weapons''' **'''Reaver Titan Power Fist''' This can be a pretty funny weapon, it has a good strength (9) with 2 attacks at +1 and being concussive, you can start slapping titans left and right and pushing them backwards with it. Don't forget, melee weapons can make targeted attacks with no negative modifiers! However, arming a titan with two of these is not recommended because the first attack could knock your target out of range of the second fist, instead pairing one of these with a chainfist (and attacking with the chainfist first) is better if you want to build a brawler reaver. **'''Reaver Titan Chainfist''' While possessing 'only' a strength 8 when compared to the fist, it has an extra attack (for a total of 3), hits on a +2 instead of +1 and has rending. This thing '''hurts''' when it gets into close combat. Mounting two on a Reaver is a serious threat and will draw a mass of fire. Charge this at 9" for an extra three attacks on top! **'''Laser Blaster''' While having a good strength (8) and 3 shots, it does suffer a -1 to hit at long range making it somewhat difficult to use when negatives to hit start stacking. Despite this, it can make use of shieldbane if pushing its reactor. This can aide it in dropping shields from their 3+ position or collapsing them entirely. Definitely a weapon to consider, especially if using Legio Tempestus with Chasmata Pattern. **'''Volcano Cannon''' To all intents and purposes, this is a mini Belicosa, the only real differences are its lower strength (10) and small blast as opposed to large. If running a light maniple, this can open up your options when making a free attack. But beware of the drain on the weapon when doing so. **'''Melta Cannon''' This is a horrific weapon when in short range owing to its high strength and fusion trait. It has greater damage potential as a result of this. **'''Gatling Blaster''' destroy shields and smaller opponents, but might need to fire into side or rear of larger opponents to do damage when shields are gone. *'''Carapace Weapons:''' Unlike the Warlord, the Reaver's carapace weapons have a 360Β° arc ** '''Apocalypse Missile Launcher:''' Its great arc and the long range (120") makes this the ideal weapon to weaken the enemy void shields while moving into position, but its comparatively low number of shots mean it won't destroy shields on its own. ** '''Turbo Laser Destructor:''' The carapace weapon with the highest strength value (8), only 2 shots mean its the most effective against Titans that have already lost their shields. Can also be used to strip shields when needed, as it gets shieldbane when pushing the reactor. ** '''Vulcan Mega-Bolter''' (Forgeworld): Same as the Warhound's <s> but lacking in the short range accuracy buff</s> (Nope, FAQ'ed), can be handy to dissuade flanking Knights or used to strip voids, especially with a split fire order while the main cannons focus on something in the distance. ** '''Warp Missile Support Rack''' (Forgeworld): A single use Warp weapon, this weapon seems to be useful when you are facing a small number of enemy Titans. With good accuracy (and almost guaranteeing a hit if you have access to rerolls) you're '''going''' to do damage with it. It might not be worth it to give up a weapon slot for this effect, even so. However, Loyalist titans can turn arm their missiles with horiffic Vortex warheads, while Traitor Daemon-Corrupted titans can use an upgrade to reform their missiles every other turn (check your opponent is okay with this as it's possibly an abuse of RAW and could result in a punch to the nads).
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