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===Fate=== A continuous recurring motif and driving force in each part is an observable force in the stories, with its mechanics being fleshed out with each entry. Also called ''gravity'' and ''is'' synonymous with that fundamental force. Gravity is not dictated by a higher sentient power. Still, it has a natural ''flow''. It has a preference for particular outcomes, favoring the side of justice to win in the end, or the repeating of tropes like the Zeppeli companion will always die to give a Jostar thier final powerboost. Like predictable cosmic laws, it can be read and benefited from, with fortune reading, feng shui, or a good business running sense letting you read the flow of fate, and the corpses of saints/sinners will attract blessings/curses. Relating to the chain of Causality, A person can't really change thier fate; few only have the high insight to realize they have one, and a rarer few have experienced "''heaven''," glimpsing past the illusion of free will. Unless, like a powerful current, they interact with a stronger force of ''gravity'', overriding a predetermined outcome. You only can change fate if your fated to change it. Like a more subtle grim reaper from Final Destination (one of araki's favorite movies), If something is predicted with certainty, circumstances will contrive to make it happen and continue to make it happen until it lands if you somehow have enough cleverness and ''luck'' to keep on dodging it. If you are lucky, it's caused by an enemy Stand and will turn off when you ''retire'' them. Otherwise, it would be best to hold off on this inevitability long enough until it resolves as something beneficial. Unfortunately for the main cast, predictions thought no longer in effect will jump out of the bushes and kill them in the final act (spoilers).
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