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===Levels of Alliance=== Of course, very few armies trust one another entirely - if at all. A labyrinthine history of grudges, wars, campaigns and betrayals (intentional or otherwise) have the potential to sour all but the closest alliances - and that's to say nothing of the deep and abiding hatred some armies feel for others. To represent this, we have several categories of alliances, each of which imposes certain effects on the game. The Allies Matrix shows the levels of potential alliance between each army. '''Trusted Allies''' Battle Brothers are treated as 'friendly units' from all points of view. This means, for example, that Trusted Allies: *Can be joined by allied Independent Characters. *Are counted as being friendly units for the targeting of spells, shouts, abilities, and so on. *Can enter allied Buildings. *However, note that not even Trusted Allies can embark in allied transport units. '''Grudging Allies''' Units in your army treat Grudging Allies as enemy units that cannot be charged, shot, targeted with spells, shouts, or other abilities, or have templates or blast markers placed over them, and vice versa. However, if a spell, scattering Blast weapon or other ability that affects an area hits some of these Grudging Allies, they will be affected along with any friendly or enemy units. This means that, for example, Grudging Allies units: *Cannot be joined by allied Independent Characters. *Are not counted as friendly units for the targeting of shouts, abilities or spells. Grudging Allies '''can''' be fled through as normal, however, and your units may move freely within 1" of theirs. '''Desperate Allies''' Desperate Allies are treated exactly like Grudging Allies. Furthermore, if your primary detachment is in a desperate alliance, units from that allied detachment are nonscoring, non-denial units. In addition, the One Eye Open special rule applies. *One Eye Open: At the start of each of your Movement phases, each of your units within 6" of a Desperate Ally unit must roll a D6 - on a roll of a 1, that unit cannot move, shoot, run or assault that turn (they're too busy watching for betrayal). Your units cannot flee through Desperate Allies, or even move within 1" of Desperate Allies except when they would be allowed to move within 1" of enemies(i.e. charges). '''Cannot Ally''' Simply put, this kind of alliance cannot occur - there's too much bad blood between these two armies. You'll have to look elsewhere for aid.
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