Editing
Warhammer 40,000/7th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Warzone Damocles: Kauyon=== On top of the new Formation-detachments and Tau updates, Kauyon also adds in rules and relics for both White Scars and Raven Guard armies. A particular model has to choose either the new relics or the vanilla ones, but the army itself can pick and choose between the two in case you really want something like Shield Eternal or Standard of the Emperor Ascendant. *Each Chapter now has their rules compiled into their own individual Supplements (one for each chapter) at a more affordable price than having to buy "Kauyon" - saving you from having to carry around a large tome of pro-xenos propaganda and being declared a damn filthy xenos loving heretic! Strangely, Black Library/Warhammer Digital claims that the content was pulled from the other pro-Tau Damocles campaign supplement, "Mont'ka"; here are the links for reference: http://www.blacklibrary.com/all-products/supplement-raven-guard.html and http://www.blacklibrary.com/prod-home/prod-home-whd/supplement-white-scars.html Additionally, they're in the Angels of Death book. ====White Scars Warlord Traits==== #'''Master Rider:''' Warlord's bike gets +1 to Jink, pushing you to 2+ thanks to White Scars CT, because Ravenwing ain't shit. If you lack a bike, then you get the one below. #'''Deadly Ambush:''' You get to modify reserves by +/- 1 so long as the Warlord's alive. Good for AA shenanigans since you can let your flyer come on after you opponent's one. #'''Hunter's Instincts:''' Monster Hunter and Tank Hunter. Straightforward and useful. #'''Hammer of the Khan:''' Hammer of Wrath. If he already has it, Warlord makes d3 HoW hits, which is cool. #'''Unrivalled Hunter:''' Warlord gains +1 S/A when in a challenge, and if he fights another Warlord, he also gets to re-roll hits. Brutal on a kitted out Chapter Master. #'''Merciless Warrior:''' If your Warlord's within 12" of a unit, they can re-roll their Sweeping Advance. If shit luck strikes you can retry sweeping that weeaboo squad you charged. Handy. ====Raven Guard Warlord Traits==== '''Important note'''; The Raven Guard traits do explicitly state that they can be taken by any Raven Guard and their Successors. So it can therefore be argued that even though the [[Reasonable Marines|Raptors]] have their own chapter tactics, they can take these traits since they're also explicitly stated to be a Raven Guard successor. While not all of the traits synergise well with the RG's shootier descendents, Vanish into the Gloom is a godly enough trait to be worth it on your shooty commanders. Though if you're playing Raptors. You're most likely taking Issodon 70% of the time. Who gets the Master of Ambush trait. #'''Vanish into the Gloom''' - When targeted for shooting and not falling back or charging, the Warlord and his unit can move d6". Models from the Vanishing unit that move into or stay in cover get +1 to their cover saves. With careful positioning and some luck, you can get out of the attack's range or escape LoS, wasting the enemy unit's shooting attack. This is key to foiling the Hunter Cadre's all-in shooting attack, but it only works once per turn for your Warlord's unit. #'''Concentrated Attack''' - At the start of your Charge phase, pick an enemy unit in your Warlord's line of sight. Raven Guard units can re-roll their charges against that unit for the rest of that phase. #'''Master of Shadows''' - Once per game, if your Warlord is on the field, during your Movement phase you can automatically make Night Fighting active until the start of your next turn. With all the Ignores Cover that tends to fly around, it's not too useful. #'''Silent Stalker''' - Enemies trying to Overwatch against your Warlord/his unit must first take a Leadership test (-2 if you charge through cover). Great against units with otherwise strong Overwatch (DA, Tau). #'''Exit Strategy''' - If your Warlord is on the battlefield, you can add '''or''' subtract 1 when rolling to determine the game's end. #'''Swift and Deadly''' - Once per game, your warlord and his unit can Charge after running.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information