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==={{W40Kkeyword|Cult of Strife}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The Cult of Strife is to Wyches what the Kabal of the Black Heart is to Kabals: poster boys, good all rounders, and led by a named character. Fortunately, Lelith Hesperax actually has rules this edition and is Drukhari exclusive despite having run off with Yvraine in the fluff.<br> These guys run well as minimum strength units with a shardnet and impaler that can jet around in venoms and tie up valuable units or use their extra attacks to clear chaff. Their strategem of fighting a second time can be absolutely silly on large blobs but still relies on getting that blob into combat intact. Blood dancer becomes very good after battle round 3 when you're generating multiple hits on a 5+. Slap that on a succubus with the Triptych Whip and watch your model with 4 base attacks do 8 wounds or watch Lelith Hesperax chew through a smash captain then attack again and skewer a lieutenant. <br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - The Spectacle of Murder''': +1A when charging, charged or heroic intervened. So that means 4A base for your standard wych before weapons and combat drugs. Drown your enemy in dice! Use this with Hellions to throw a ton of attacks with S5 and 2D each at any Primaris or Terminators or Vehicles coming your way! **If you end up mixing Cult of Strife units with others melee units (incubi, Wracks, archons, etc), try and position your Wych Cult units around non cult units in a screen. That way the opponent must either declare a charge against them in order to get into melee or risk a longer charge to avoid triggering The Spectacle of Murder. **The obsession triggers when charged, but does not specify you have to target the charging unit. if your opponent sends in a unit to help save something locked in combat, then you can punish them by turning those additional attacks against the original target. '''Warlord Trait''' *'''Blood Dancer''': When rolling a 6 to hit in the fight phase, that attack counts as 3 hits instead of 1. Due to Power From Pain, this can trigger on 5+ from turn three. The Cult of Strife's extra attacks from their Obsession will make sure the extra hits happen with considerable frequency. Lelith Hesperax has this, and boy, does she benefit from it. **Keep in mind, however, that a Succubus using an Archite Glaive cannot trigger the trait until battle round 3...unless you give her the right drugs. '''Relics ''' *'''Phial Bouquet''': Gain the effect of a random drug every round, in addition to the currently selected drug. If the randomly chosen drug is the same as the one the bearer is already under the effects of, the bonuses stack. '''Stratagems''' *'''No Method of Death Beyond Our Grasp (3 CP)''': Use after a Cult of Strife unit destroys a unit in either the Shooting or Fight phase (if the latter, after consolidating). Depending on the phase the enemy unit was destroyed, the unit can either shoot or fight again. A single 20-strong blob of Wyches from the Cult of Strife which had its Obsession trigger can put out 81 attacks per turn before Combat Drugs and weapons get factored in. Now imagine what a total of '''162 attacks''' can do to just about anything. You're going to need more dice. **Do remember to declare your multicharges, Pile In, and Consolidate properly before using this. Nothing is more expensive than regret. '''Special Characters''' *'''Lelith Hesperax:''' The Queen of the Arena came out of the codex much closer to her classic form. Instead of doing drugs, she simply chooses a stat each turn and gains that bonus. 3++ special Dodge now works outside of combat, and she still has bucketloads of attacks that will never miss. She re-rolls failed hits and wounds against other Characters, meaning she does an average of about 3 wounds on T4-T5 characters at AP-4 D1 each. Then her hair gets 2 more attacks (yep!) to put maybe another wound plus another from her obsession. Even things with Storm Shields might not be able to count on their invulnerable saves protecting them from all of her attacks. She can swap out one of her knives for an impaler, but the extra point of damage from the impaler isn't worth the reduced AP or the loss of the other extra attack for having two of the knives. ** The Cult of Strife WT is what really makes her shine. On a charge, she'll make 6 attacks with her two blades (and that's ''without'' choosing +1A) and 2 with her hair, which will translate to ''more than 6.8 blade hits'' and ''more than 2.7 hair hits''. [[Rape|With the Strength boost you are looking at 3.86 dead Marines or 5.75 dead Guardsmen per charge before Turn 3]], and [[Rip and Tear| 4.96 dead Marines or 7.39 dead Guardsmen as of Turn 3]]. The Attacks boost will get you substantially fewer kills against these targets - with the sheer number of swings Lelith gets, you want to only choose +1A when +1S won't help, such as if you find yourself stabbing a T8+ target. And we haven't even started with [[Anal_Circumference |what she can do to characters]] (even [[Chapter Master Smashfucker | SMASHFUCKER]] needs to be wary of her due to Re-rolls to Wound and boatloads of AP-4 attacks). Very solid choice and probably our best HQ choice now. [[Rage| Vect must be furious]]. She can also bully Monsters, TEQs, and Bikes with the sheer number of S4, AP-4 attacks she can put out (Exploding Flavour or Soulburst Flavour), and the Cruel Deception Stratagem will let her keep getting those bonus attacks from her Obsession again and again while keeping her safe from anything that a 3++ alone might not protect her from. '''Tactical Objectives''' '''Tactics''' </div></div>
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