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Codex - Angry Marines 7th Edition
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==Core Formations== ===Army of Commissar Fuklaw=== Angry Gangers who are considered PUSSY WORLD EATER WANNABES are often assigned to Commissar Fuklaw to fight alongside the Angry 'Serfs'. Where the Blood Angels or Salamanders would be humbled by the courage and discipline their mortal allies show, the Angry Gangers are (shocker) utterly furious. Forbidden to train alongside other Angry Gangs until one of the Commissars under Fuklaw (who is himself unwilling to put up with them) decides they're angry enough, they instead practice their shooting. Their accuracy doesn't really improve, but they do learn to direct their hail of bolt shells closer to the hiding places of their enemies, which can effectively destroy the cover those DAMN DICKLESS NINNIES are hiding in. *1 Commissar Fuklaw *3-6 Angry 'Serfs' *1-3 units chosen in any combination from the following list: :* Angry Gang :* Angry Bike Gang *0-9 Angry Commissar *0-1 Angry Rhino, Angry Stalkers, Whirlwind Cremator, Killdozer or Land Raider (any type) RESTRICTIONS: *all non-vehicle Squads must start with at least one Commissar (of any kind From this Codex) in it. (Commissar Fuklaw is an exception because he is a very Angry Commissar himself.) Special Rules: * You can not hide forever! (only Angry Gang and Angry Bike Gang Squads) - when a Unit is fired upon by a Unit of models with this Special Rule gets -2 to their Cover saves. * Objective Secured (only Angry 'Serfs') * move though cover (only Angry 'Serfs') * Scout (only Angry 'Serfs') ===DROP PODS ARE FOR PUSSIES=== Angry Marines lack the discipline and patience to wait around in a Drop Pod before SKULLFUCKING SOME FUCKING HERETIC. As a result, many Angry Marines favor the use of a teleporters similar to those favored by Terminators, which they use to get to the battlefield while Rhinos piloted by Angry 'Serfs' move to encircle the enemy. Done properly, this can overwhelm any enemy in a tide of yellow ceramite and deafen them with roared profanity. However, disoriented Angry Marines are not the most effective fighters (they're too busy being confused), and this issue is compounded by flaws in the teleporters themselves- they can be highly inaccurate, plunging Angry Marines into a losing battle or worse, leaving them too far from the fighting to properly participate. *1 HQ (can not be Chapter Master Temperus Maximus, Angry Apothecary, Angry Commissar, Commissar Fuklaw or a Command Squad) *0-1 Command Squad, or Angrytalon Gunship or Rage Speeder. *0-1 Angry Apothecary *3 Angry Squads *1-2 units chosen in any combination from the following list: :*Assault Squad :*Cock Knockers *1 Devastator Squad *0-1 Belligerent Engine (any type) RESTRICTIONS: * Units from this Formation may not use Drop Pods as dedicated transport. Special Rules: * Angry Rhinos from this Formation have the Scout Special Rule * if any Units from this Formation start the game in Reserve, you can choose to make a Reserve Roll for any of them at the start of your first turn. If the roll is a 3 or more, the unit arrives this turn; otherwise it remains in Reserve and is rolled for normally. * Units from this Formation can charge on the turn they arrive from Reserve, but it's a Disordered Charge. * Angry Rhinos from this Formation counts as an fast Vehicles on the turn they arrive from Reserve. * Deep Strike (roll scatter 3D3 instead of 2D6 as normal.) :* when you have to roll to Deep Strike Mishap, you must roll 2D6 instead of 1D6 and use this Deep Strike Mishap Table instead of the normal Deep Strike Mishap Table: ::*2-3 Terrible Accident! ::*4-8 Misplaced. ::*9-12 Delayed. ===STEEL RAIN IS FOR FUCKS=== *1 Temperus Maximus *0-1 Dick Haggard *0-1 Angry Apothecary *0-1 unit from the following list: :* Angry Squad :* Cock Knockers :* Terminator Squad *2-5 Assault Squads *1-3 Belligerent Engines (any type) RESTRICTIONS: * Units from this Formation can not use any type of dedicated transport. * May not take allies. (Iron Hands is an exception, because they have an intense hatred of weakness.) * All models must have a melee weapon, flamer weapon, and/or charger weapon. Special Rules: *The Assault Squads and the Belligerent Engines start the game in reserve and can't arrive as per normal reserve rules. *Temperus Maximus, Dick Haggard, Angry Apothecary and the Angry Squad/Cock Knockers/Terminator Squad may be the only angry marine model (from this formation) on the board at the start of the game. During the shooting phase, he may call down the orbital strike cruiser. Once casualties have been resolved, place the Assault squads and belligerent engines either inside the blast marker, or in base contact with it. *Temperus Maximus may not attack or shoot until he has called down the strike cruiser.
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