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==={{W40Kkeyword|Cult of the Red Grief}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Fast, fast, extra fast. These guys are the speed demons of the arena, only touching the ground when there's a kill to be had, sometimes not even bothering to stop.<br> Red Grief is a Reavers best friend. It turns them from fast and dangerous to ludicrously fast and dangerous. A 38" charge threat on flying models can get them from your deployment zone to an enemy's back line potentially doing eviscerating flyby damage on the way. The Blood Glaive and Hyper-Swift reflexes are both good on Succubi and let her put out some absurd damage for her points cost. Don't forget this applies to your transports too, giving your venoms and raiders turn 1 charges as well. Alas, Red Grief does little to augment the survivability or damage output of Wyches and most improves the overcosted Reavers, so they mostly appear in non-competitive lists.<br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - The Speed of the Kill''': Advance and charge, plus re-roll failed charges. This drastically increases your chance of your overall improved wyches making it into close combat. Your Wyches are now as speedy as Genestealers! Jetbikes love this, nothing is beyond their reach now! **At first, the re-roll on the charge seems to only matter if you are trying to launch a first turn charge, since PFP will give this naturally on turn 2. However, it also allows your vehicles to join the fun. You can reliably charge with EVERYTHING in a Red Grief raiding party turn 1. **The Deep Strike rules have killed off Alpha Strike lists in favour of Gunline lists, so this is one of the only competitive choices. '''Warlord Trait''' *'''Hyper-swift Reflexes''': Increases invulnerable save by 1. Not much but useful nonetheless, especially if you intend your Blood Glaive Succubus to duel enemy HQs. '''Relics ''' *'''Blood Glaive''': An Archite Glaive with +1S (+3 total), D1d3 instead of 1, and most importantly, no -1 to hit. Not much else to say but ''take it and engage blender mode!'' '''Stratagems''' *'''Athletic Aerialist (2 CP)''': When consolidating after combat, you can move a Cult of the Red Grief unit 6" towards the nearest transport. If the move brings all models in the unit within 3" of the transport, they can embark on it as if it was the Movement phase- even if they already disembarked from that transport on the same turn. '''Tactical Objectives''' '''Tactics''' </div></div>
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