Editing
Warhammer 40,000/Tactics/Kill Team(8E) Imperium
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===AM Tactics=== *'''[Elites] Aerial Drop (Reserve) (1CP):''' Used at the end of the movement phase, bring in any combination of 3 {{W40kKeyword|Militarum Tempestus Scions}} and/or {{W40kKeyword|Tempestor Prime}} models from reserves and put them anywhere more than 5" away. Weird they didn't just say 3 models with the "Militarum Tempestus" keyword. *'''[Core] Get Down (1 CP):''' When an enemy unit shoots at one of your units, so long as your unit is obscured, this adds an additional -1 penalty to their hit rolls. *'''[Core] Cunning Strategy (2 CP):''' Your leader or {{W40kKeyword|Officer}} Commander can issue an additional order. *'''[Core] Reserves of Courage (1 CP):''' In the morale phase, if a model needs to take a Nerve test it rolls a d3 instead of a d6 for the test. *'''[Imperator] Sir, Yes Sir! (2 CP):''' After picking a model to be affected by an Order, everyone other than the Leader within 3" of that model also benefits from that Order. Mutually exclusive with Cunning Strategy. Not a bad idea if you wanted to stack Take Aim on a group of, say, 8 plasma gunners. *'''[Imperator] Reconnaissance Protocols (1 CP):''' At the start of the first round, choose a {{W40kKeyword|Tempestus Scion}} present on the battlefield. He can move as if it was the Movement Phase, replacing their Movement characteristic with 2d6". *'''[Imperator] Mission Critical Supplies (1 CP, Sector Imperialis Killzone):''' At the start of the first round, select a Munitorum Armored Container. For the rest of the battle, that container grants models from your Kill-Team that are within 1" of it -1 to their Nerve tests. *'''[Imperator] Defensive Stand (2 CP):''' When one of your models is charged, its Overwatch shots hit on a 5+. *'''[Imperator] Vengeance For Cadia! (1 CP):''' When choosing to shoot or fire Overwatch at a {{W40kKeyword|Heretic Astartes}} model, re-roll all failed hit and wound rolls. **Keep in mind that the {{W40kKeyword|Heretic Astartes}} doesn't just cover Marine models or the faction of the same name. Every model in all 3 of the major CSM factions (CSM, DG, TS) has that keyword from the lowly Poxwalker and Chaos Cultist all the way up to Elites and Commanders. This makes this tactics a lot more attractive then it might appear at first. *'''[Imperator] Fight to the Death! (1 CP):''' Before an injury roll is made for a model from your Kill-Team, apply a -1 modifier to the roll. *'''[Imperator] Adrenal Shot (1 CP):''' When a model suffers a mortal wound, roll a d6 for it and all future mortal wounds received. They are ignored on a 5+. *'''[Imperator] Grenadiers (1 CP):''' When selecting a model to shoot with, that model may use a grenade even if another model has already done so. This Tactic can be used more than once per phase.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information