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===T'au Special Rules=== *'''For the Greater Good:''' The same as 40K, anyone within 6" of a charged friend can Overwatch, models cannot fire Overwatch again, nor Retreat, that phase once they use this ability however. This can be really dangerous because it's relatively easy to have 2 or 3 people at that distance without even trying. Specially dangerous if one of them is a Gun Drone or a Stealthsuit. *'''Bonding Knife Ritual:''' -1 to Nerve tests if another warrior of the same type with this rule is within 3" (save drones). Best used with Fireteams. After the first FAQ, it has now been limited to T'au of the same type (i.e. Firewarriors only bond with Firewarriors, Breachers with Breachers, Pathfinders with Pathfinders and Stealth with Stealth ... that's caste society for you). *'''DS8 Tactical Support Turret (Fire Warriors and also Breachers, but the Designers commentary clarified that you still only get one):''' Not only the [[Craftworld]]ers can bring turrets. This baby is equipped with either a Missile Pod or a Smart Missile System and is taken as an additional piece of equipment for one of your Fire Warriors. When the Shas'la deploys, the turret does so too at 2" of him, but if their gunner is over 2" for any reason, the turret is lost. Note that the turret is an independent model and shoots as such. *'''Camouflage Fields (Stealth Battlesuits only):''' -1 to hit against models with this. If you combine this with XV25 armor, T4 and cover, Stealthsuits are surprisingly tough. *'''Markerlights:''' A "weapon" carried by many of your units, it can be fired instead of any other weapons the model has in the shooting phase. It does no damage, instead you get buffs when targeting that model in that phase. **1 Markerlight: Reroll hit rolls of 1 **2 Markerlights: +1 to hit if target is obscured. **3 Markerlights: Ignore penalties for moving with Heavy Weapons or Advancing with Assault Weapons **4+ Markerlights: +1 to hit.
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