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===Fast Attack: Nicassar Tow, 120 Points=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> ''While the Larger Nicassar Elder's may be remarkably powerful Telekinetic Pyskers, Nicassar Clan members are often reliant on working as a group to move their ships, with multiple members provide thrust, with a single member acting as a pilot, when it comes to ground based craft a pair of Nicassar can control the Nicassar Tow, carrying a much larger group from place to place where they may explore new alien planets, or provide psychic support to their allies.'' </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Tow || 3 || 12 || 11 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Tow <br> :'''Unit Type''': Vehicle (Skimmer, Transport)<br> :'''Wargear''': Burst Cannon :'''Transport Capacity''': 6 models :'''Access Points''': Rear Ramp :'''Special Rules''': Pskyer Pilot (Mastery Level 1) :'''Psychic Powers''': The Nicassar Tow may generate powers from the Telekinesis, Void Sight and Divination disciplines. * '''Psychic Engine''': A Nicassar Tow may spend one Psychic Power point during the Psychic Phase, it may then either move 6" immediately, increase it's cover save from Jink by +1 until the controlling players next turn, or remove an immobilized condition.
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