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==={{W40Kkeyword|Prophets of Flesh}}=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> The coven poster boys they are led by notable sick fuck Urien Rakarth, inheritor and exemplar of the fine Aeldari traditions that gave birth to Slaanesh. When it comes to making flesh monsters these guys are simply the best there is. Closely allied with Vect and masters of the cloning technology that keeps Commorragh running the Prophets of Flesh are the most influential and powerful coven.<br> Pre custom obsessions if you saw coven units on the tabletop it was these guys. 4++ on everyone? Incredible. Diabolical Soothsayer to make Alliance of agony better than free? Incredible. Vexator Mask for no overwatch and being able to slap always fights last on something? Incredible. Urien Rakarth, unkillable and bumping your already great monsters even more? Incredible. Black Cornucopians to bring back a depleted unit of wracks or teleport one to an opposite table edge? Incredible (if a bit situational). A big downside is it sets up a rather predictable strategy of cluster your heavy hitters around a haemonculus or two and run it at the enemy. Not a bad strategy and fits well with a lot of Drukhari armies, but a bit slow and inflexible. The custom obsessions let coven units fill some different roles but Prophets of Flesh will still give you a tough core with a few neat tricks.<br> <div class="mw-collapsible-content"> '''Special Rules''' *'''Obsession - Connoisseurs of Pain''': The invulnerable save from Insensible to Pain is increased to 4+, giving your units the equivalent of a free Iron Halo. '''Warlord Trait''' *'''Diabolical Soothsayer''': Once per battle, reroll a single hit, wound roll, saving throw, or damage roll for your warlord. In addition, if the army is battle forged, roll a D3 before the battle begins; you gain a number of additional command points equal to the results. Urien Rakarth has this. **Note: This refers to your '''Warlord'''. This means that if you gave a Haemonculus a Warlord Trait through Alliance of Agony, then it is your Archon that gains the benefit (no as these characters are considered the warlord in relation to their warlord traits. This mean that the Archon is the only warlord that can give up slay the warlord as it is the warlord in all regards). Combining this with Alliance of Agony makes this at worst, CP Neutral. If you have the Labyrinthine Cunning Warlord Trait you stand a chance at making even more back as well. '''Relics ''' *'''Vexator Mask''': No overwatch against the bearer. At the start of the Fight phase, choose a unit within 6"; that unit fights last. '''Stratagems''' *'''Black Cornucopians (2 CP)''': Use at the end of the movement phase. Lets you remove a unit of Prophets of Flesh Wracks from the board and return them to the table at full starting strength. The unit is set up wholly within 6" of a table edge and more than 9" from an enemy model. Basically Tide of Traitors from Chaos Space Marines, but with a unit that can be good as something other than a meatshield...and has a 4++ and 6+ FnP for good measure. '''Special Characters''' *'''Urien Rakarth:''' Dead hard, and awesome in all the ways a Haemy is awesome. T6 due to his own buff, and halves damage; this dude will take a lot of firepower to bring down. However, being equipped with only a meh Ichor Injector and some bog-standard Haemonculus Tools, he is none too scary in melee. He does have an aura that inflicts mortal wounds on enemies within 3" of him on a 6+, though, which can act as a deterrent against enemy charges. ** He now buffs {{W40Kkeyword|Prophets of Flesh}} Strength and Leadership too. Wracks won't notice much, but your Grotesques and Pain Engines will. See your opponents' faces as your menagerie drills a hole through their army. ** Remember thanks to the FAQ everyone is equipped with a regular close combat weapon. If Wracks are fighting T3 GEQ forgo the Haemonculus tools and enjoy wounding on 3s next to Urien. '''Tactical Objectives''' '''Tactics''' </div></div>
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