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====Relics & Special-Issue Wargear==== Relics are now split into two categories. Relics of the Fists may only be taken by Imperial Fists (unless you use a stratagem). Special-Issue Wargear can be taken by Imperial Fists and their successor chapters. =====Relics of the Fists===== The Fists only get four relics for themselves, as they share two slots with the Crimson Fists: *'''The Spartean''': Vastly improved from SM1, it upgrades a bolt or heavy bolt pistol, making it 18" Pistol 2 '''AP-3''' 2D with the ability to target Characters like snipers do. Can be given to a Primaris character (only Captains can take power fists) to help eliminate characters. *'''Eye of Hypnoth''': Ranged attacks within 6" of the bearer re-roll 1s to wound. So, a limited Lieutenant reroll...but that still frees up 60-70 pts and a HQ slot for a Chaplain or Librarian. Great for a ranged Captain baby-sitting a gunline, especially since [[Derp|Phobos Lieutenants cannot infiltrate]]. *'''The Banner of Staganda''': {{W40Kkeyword|Imperial Fists Ancient}} only. Melee attacks made by models within 6" get +1 to hit. *'''The Bones of Orsak''': {{W40Kkeyword|Imperial Fists Librarian}} only. When manifesting a Geokinesis power, you can re-roll the Psychic test. ''Doubtful: Geokinesis powers are easy, being WC6 at most''. And the Crimson Fists get 2: *'''Duty's Burden''': {{W40Kkeyword|Crimson Fists}} exclusive, replaces a master-crafted stalker bolt rifle or master-crafted auto bolt rifle, 30" Rapid Fire 2 S5 AP-2 D2. *'''Fist of Vengeance''': {{W40Kkeyword|Crimson Fists}} exclusive, replaces a power fist, turns it into a thunder hammer with no penalty to hit (D3). One of the best melee relics, especially with the huge points increase for thunder hammers - hits hard and cheap - but usually worse than a Master-Crafted Thunder Hammer, despite the relative costs. =====Special-Issue Wargear===== To compensate for the Fists below average number of relics, some Special-Issue items are of relic-tier quality. First of all, the standard 4 every chapter gets: *'''Adamantine Mantle''': 5+++ Feel No Pain. *'''Artificer Armor''': 2+/5++. As always, better on support characters that lack invulnerable saves like Lieutenants or Librarians. *'''Master-Crafted Weapon''': Increase a weapon's damage by one, cannot already be master-crafted, weapon counts as a Relic. *'''Digital Weapons''': Gain an extra attack that deals a mortal wound if it hits. And then the four Fist-specific ones: *'''Auric Aquila''': 4++ invulnerable save, and 5+++ against mortal wounds in the Psychic phase. *'''Fist of Terra''': Replaces a power fist, removing the penalty to hit and granting +1 attack. One of the better melee relics. Despite lacking a Thunder Hammer's guaranteed 3 Damage, the bonuses allow the wielder to effectively fight infantry whilst still being effective against bigger targets. And again, 31 damn points cheaper. *'''Gatebreaker Bolts''': Gives a bolt weapon an alt-fire mode: make one hit roll that makes D3 wound rolls (allocated separately) at AP-5 D1. Best when fired from a Bolt Sniper Rifle or Stalker Bolt Rifle, doubling the damage against vehicles. *'''Warden's Cuirass''': +1 Wound. Tack it onto an Iron Resolve Gravis Captain for 9W with FnP (6+). That's effectively '''10.5 Wounds''' while still enjoying Character protection.
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