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===Legends Flyers=== *'''Phoenix (Forge World):''' Now Legends, so play it as a CH or a Nightwing in competitive play. 210 points for 16 wounds flyer. The Phoenix Pulse Laser has one more strength than the normal Pulse Laser, so it's more likely to wound T8 Super-Heavy vehicles like Knights and Baneblade variants than standard bright lances and pulse lasers. No more options for Starcannons or Bright lances, or nightfire missiles. Phoenix Missiles are similar to [[Starcannons]] with only D6 variable Str6 shots and flat 2 damage, making them ideal for murdering the hell out of enemy Terminators or [[Primaris Space Marines]] . Finally the nose-mounted Twin Shuriken cannons add more anti-infantry and of course have the rend effect. *'''Vampire Raider (Forge World):''' Legends now, and no longer a LOW but a Flyer (still Titanic though). Insanely cheap for 32 T8 wound with a flat 4+ invul. Unfortunately now that it's legends, you won't see it in competitive play. ** Colossal Flyer rule is gone. ** FW Legends makes it only 400 (!) points. ** Since it's Aircraft and a Flyer, it can never hold objectives (change from 8th where it was LOW and got around the Boots on the Ground restriction). *'''Vampire Hunter (Forge World):'''Legends now, and no longer a LOW but a Flyer (still Titanic though). Insanely cheap for 32 T8 wounds with a flat 4+ invul. Unfortunately now that it's legends, you won't see it in competitive play. Twin Pulsar is 60" Heavy 9, S12 AP -4 Damage D3+3, fewer shots than the Scorpion. Still pretty mean for it's points. ** Colossal Flyer rule is gone. ** FW Legends makes it only 600 (!) points. ** Since it's Aircraft and a Flyer, it can never hold objectives (change from 8th where it was LOW and got around the Boots on the Ground restriction).
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