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===INB Special Rules=== *'''Breach and Clear:''' The big rule for your guys, letting you effectively give some goons GA2 alongside the basic armsmen. Once per turn, one activated operative has to mark a second one within 3"/square of them to then be activated afterwards. Of course, this comes with the drawback of requiring your force to crowd around each other and that makes them easy prey for any Blast or Torrent weapons. *'''Void Armour:''' Your basic armsman only has a 4+ save, but you can re-roll one save when dealing with Splash or Torrent weapons and they aren't the primary target. It also renders your armsmen immune to Splash crits. **This is your compensation against the obvious weaknesses of Breach and Clear's setup. This won't make you immune to these effects, but it will make them a bit less effective.
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