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==Power Descriptions== ''Please note that these are guidelines, rather than restrictive definitions of the powers. === Elemental Powers === ;Air Control [Mental/Coordination] :You control the flow of air, you can create mighty winds or snuff out the greatest flame with the power of your mind. :Small mechanical effect: Create space by blowing your opponent yards away. :Medium mechanical effect: Disarm a threat by whipping an opponent's weapon away with a concentrated gale. :Large mechanical effect: Create a cyclone to whip helpless victims into the air. :Small deviation effect: Push yourself with a current of air to move at great speed. :Medium deviation effect: Use your command over air to take to the skies within a cushion of air. :Large deviation effect: Seize all the air from within an area, making breathing impossible, but remember to maintain the effect or air will flow back. ;Fire Control [Mental] :Mighty flames obey your every command, by rising to your full potential as an ESPer you can create infernos with a snap of your fingers. :Small mechanical effect: The flames you summon burn your foes where they make contact. :Medium mechanical effect: Your clever control over the power of fire allows for the shaping of your conflagration to scorch a large area without harming your allies. :Large mechanical effect: The all consuming blaze you summon's searing heat reaches the height necessary to melt matter down. Your opponent's cover means little. :Small deviation effect: Smoke is a result of fire, and your power over fire extends to control that result by manipulating smoke. :Medium deviation effect: The fire you create need not travel between you and your target. You may attempt to force combustion of your target. :Large deviation effect: You're like a god of fire; demonstrate your mastery by walking through the hottest flames unharmed. ;Water Control [Mental/Coordination] :Water forms itself according to the ground it flows on, the exception is you. You have the power to control and form water, with the right training tsunamis are within your reach. :Small mechanical effect: Shoot a high pressure stream of water that can push your foes into each other or knock them down. :Medium mechanical effect: Create a sheet of ice under your foes that makes it difficult for them to move and remain standing. :Large mechanical effect: Encase your foes in a prison of ice or trap them in a sphere of water. :Small deviation effect: Disperse water vapor as mist. :Medium deviation effect: Turn the water you're manipulating into ice and shape it at will. :Large deviation effect: Suck the water from an area, dehydrate the target of your attack. ;Earth Control [Mental/Physical] :The earth itself obeys you, it cracks open at your word and forms itself with a wave of your hand. :Small mechanical effect: Trip your foe by shifting the earth beneath them. :Medium mechanical effect: Call the ground to rise before you, creating instant cover. :Large mechanical effect: Rip open the earth and create an abyssal fissure beneath your foe :Small deviation effect: Rocks, gravel, and pebbles fly from the ground towards your target. :Medium deviation effect: Form a suit of armor or sword from the stone beneath you. :Large deviation effect: Stomp the ground and generate earth quaking shock-waves. ;Metal Control [Mental/Physical] :Metals bend to your will, cars quiver like jelly on a washing machine and U-beams bow before you. You ARE the Iron Man. :Small mechanical effect: Bend a gun in on itself. :Medium mechanical effect: Crumple the engine block of a car. :Large mechanical effect: Warp the structures of buildings. :Small deviation effect: Fix pieces of metal. :Medium deviation effect: Fire pieces of metal like a gun. :Large deviation effect: Manipulate the iron in one's blood to cause iron poisoning. ;Electricity Control [Mental] :The current within your body is at your command, you can shoot arcs of lightning from your fingertips and start appliances by looking strictly at them. :Small deviation effect: Magnetize an object. :Medium deviation effect: Create a vibrating blade out of iron particles from the ground or fire a railgun attack :Large deviation effect: Manipulate or detonate electronic devices using your powers :Small mechanical effect: Awaken someone with a light zap. :Medium mechanical effect: Stun a foe with an electric shock. :Large mechanical effect: Paralyze your target with currents coursing through their body. ;Synthetic Material Control [Mental] :Man made materials like plastic, glass and ceramics are like putty, ready to be formed by your hands. :Small mechanical effect: Sharpen paper to knife-like levels. :Medium mechanical effect: At your word, a broken window springs back into place :Large mechanical effect: The very clothes your enemy wears turn against them and constrict. :Small deviation effect: Change the design on a tee shirt. :Medium deviation effect: Fling shards of glass at high speed. :Large deviation effect: Break items down to raw materials. ;Magma Control [Mental/Physical] :Earth melts under your stare, asphalt bubbles as you walk by and the guys in the skyscraper better hope the foundation isn't concrete. :Small mechanical effect: Convert the ground into extremely hot lava. :Medium mechanical effect: Cause your lava to spray towards a target, possibly burning. :Large mechanical effect: Magma from deep within the earth gushes upwards towards your target. :Small deviation effect: Solidify lava. :Medium deviation effect: Create a protective ring of lava around yourself. :Large deviation effect: Safely surf lava. ;Electromagnetic Wave Control [Mental] :There is plenty of stuff all around us that we can't even perceive, but still affect us. You have power over them. Radiation, UV Rays, X-Rays, Microwaves and Gamma Rays are all under your control. :Small mechanical effect: Harass others with wave attacks intended to daze. :Medium mechanical effect: Poison your target with heavy radiation :Large mechanical effect: Cause blindness by burning eyes with concentrated waves. :Small deviation effect: See through barriers with X Rays. :Medium deviation effect: Overload wireless devices. :Large deviation effect: Completely deceive scans. ;Wood Control [Mental/Physical] :Turn chairs into spears, turn tables into shields, make the walls of a log cabin strike your foe with spikes. You can manipulate wood, but only once it’s dead. :Small mechanical effect: Deliver a dazing blow with a wooden strike. :Medium mechanical effect: Shape wood into a desired form, such as a club or bench. :Large mechanical effect: Create a wooden prison to trap your prey. :Small deviation effect: Mend broken wood. :Medium deviation effect: Send splinters from a wooden weapon into someone's bloodstream. :Large deviation effect: Kill living trees, bringing them under your power. === Forces Powers === ;Gravity [Mental] :You have control over gravity itself. Pin your foes with a crushing force or leap from rooftop to rooftop as if you were lighter than air. :Small deviation effect: Hit someone directly with force rather than manipulating the gravity around them. :Medium deviation effect: Align two objects to gravitate towards each other. :Large deviation effect: Bend light with gravity. :Small mechanical effect: Increased gravity around your enemy reduces their ability to move and to dodge other attacks. :Medium mechanical effect: Decreased gravity around your enemy leaves them floating helplessly through the air, unable to control their trajectory. :Large mechanical effect: Your enemy is pinned to the ground by an immense gravitational force. ;Friction [Mental/Physical] :Walk on ice with the greatest ease or watch your opponents slip and fall no matter how sturdy their footing is. Friction is under your control. :Small mechanical effect: Alter the viscosity of an object that fits in someone's hand. Make a critical key too sticky to drop or your foes' gun too slippery to hold. :Medium mechanical effect: Mess with your opponents' balance by making the ground as slippery as ice. :Large mechanical effect: Make the wind scrape your target's face off. :Small deviation effect: Walk on ice as if it were concrete. :Medium deviation effect: Prevent your foes from restraining you by slipping out of their grasp. :Large deviation effect: ;Pressure [Mental] :You can manipulate pressure. Lazily pop balloons by increasing internal air pressure or crush your enemy’s bones with your power. :Small mechanical effect: Pressurize a small volume of air to create a gust of wind. :Medium mechanical effect: Crush objects to half of their normal size. :Large mechanical effect: Increase or decrease lung capacity - hold your breath through poison gas, dive deeper, fly higher. :Small deviation effect: Lighten your load by creating low-pressure pockets of air in your backpack/handbag/purse/etc. :Medium deviation effect: Decrease pressure on the ground under your enemies, trapping them in a sinkhole. :Large deviation effect: Alter local weather conditions by increasing or decreasing barometric pressure. ;Light [Mental] :Light bows to your command. You can switch a room between pitch black darkness and a blinding brightness with but a thought. :Small mechanical effect: Create strobe and flash effects. :Medium mechanical effect: Cast a blazing spotlight to light up the dark, or put out enough variety to cover as theatrical lighting. :Large mechanical effect: Your light dazes and stuns with the power of a stun-gun or rubber bullet at long ranges. :Small deviation effect: Focus light like a magnifying glass to burn flammable objects. :Medium deviation effect: Bend existing light to darken a room, or filter out/block/focus aspects of the light spectrum. :Large deviation effect: Meld beams of light a la the Death Star laser, creating a physically destructive force. ;Telekinesis [Mental/Coordination] :Spooky action at a distance. Your ability to manipulate the world doesn’t stop at your fingertips. Lift and throw objects from afar. :Small mechanical effect: Move small objects short distances within your field of view. :Medium mechanical effect: Lift, move, and throw objects up to twice what you can physically lift. :Large mechanical effect: Hurl cars, drop steamrollers, fire bullets of inanimate objects. :Small deviation effect: Pick a pocket of someone within line of sight. :Medium deviation effect: Memorize an area and you can remotely move things around, even if you can't see it. :Large deviation effect: Use cameras to move objects that are even miles away. ;Mass Control [Mental/Physical] :Glass bends like rubber. Paper becomes a stiff cutting edge. Your thoughts can mold the rigidity and hardness of objects, twisting them to your will. :Small mechanical effect: Soften the ground, causing people’s feet to sink down and slowing speed. :Medium mechanical effect: Make a shield as brittle as glass. :Large mechanical effect: Harden your body to protect yourself. :Small deviation effect: Make a club out of cloth. :Medium deviation effect: Tear through glass without causing a shatter. :Large deviation effect: Trans-state matter explosion. You cause sublimation, turning a solid into a gas in an explosion. ;Temperature [Mental] :You are Laplace’s Demon’s worst nightmare. Transfer heat between objects in ways that seem impossible. Never suffer through the scorching heat of a summer day again. :Small mechanical effect: Make your weapons burn the skin of those they strike. :Medium mechanical effect: Send a foe’s body into shock by suddenly dropping the temperature around them. :Large mechanical effect: Turn metal to molten liquid. :Small deviation effect: Turn heat to energy. :Medium deviation effect: Manipulate air pressure. :Large deviation effect: Survive nearly any temperature. ;Torque [Mental/Coordination] :Many things give when you just give them a twist. Break open a bank safe with a huge shearing force, or just open a jar of pickles. :Small mechanical effect: Turn an opponent’s ankle. :Medium mechanical effect: Spin an opponent round, dizzying them. :Large mechanical effect: Cripple a foe with a mighty wrench of their back. :Small deviation effect: Halt rotation. :Medium deviation effect: Generate cyclones and whirlpools. :Large deviation effect: Twist energy. ;Time Manipulation [Mental] :You can never have too much time. Slow down time and wow your foes as your pistol shoots faster than a machine gun. Hit your enemies before they can even see you coming. :Small mechanical effect: Slow down others’ timelines. :Medium mechanical effect: Speed up your personal time. :Large mechanical effect: Freeze a target in time. :Small deviation effect: Retro-cognition. :Medium deviation effect: Reset the last few seconds of reality. :Large deviation effect: Hop a short distance in time. ;Momentum [Mental] :The trajectories of moving objects obey your whim. Redirect bullets Neo-style. You are The One. :Small mechanical effect: Deflect a thrown rock. :Medium mechanical effect: Shift a bullet’s trajectory away from you. :Large mechanical effect: Alter a car’s path. :Small deviation effect: Halt momentum. :Medium deviation effect: Reflect momentum. :Large deviation effect: Recognize paths of all moving objects detected. === Mental Powers === ;Memory Manipulation [Mental/Social] :Revisionist history at its best. Memories are our past, they define our personalities and experiences. So what happens when someone is able to control them? It's up to you to find out! :Small mechanical effect: Change the details of a remembered scene. :Medium mechanical effect: Erase a portion of the victim’s memories. :Large mechanical effect: Rewrites memories of your target. :Small deviation effect: Share your memories. :Medium deviation effect: Combine memories viewed to create a memory more representative of the events. :Large deviation effect: Trap someone within a memory. ;Telepathy [Mental/Social] :Skip those pesky human communication methods and plunge directly into the brains of others, even uninvited! Talk with them, see what they're thinking, you can even manipulate them! All of this and more in the wonderful field of telepathy. :Small mechanical effect: Send a message. :Medium mechanical effect: Perfectly predict the target’s next move. :Large mechanical effect: Gain insight into another’s thoughts. :Small deviation effect: Broadcast thoughts to a full area. :Medium deviation effect: Stun your foe by performing a “DOS” on your opponent, flooding them with information. :Large deviation effect: Project a thought into another’s mind covertly. ;Confusion [Mental/Social] :Blur the senses, change perception, warp the sanity of your foes. People won't even know what's going on, because, well, that is just the thing you do. :Small mechanical effect: Fog the senses of another. :Medium mechanical effect: Swap two senses. :Large mechanical effect: Blend all the senses into one. :Small deviation effect: Share a sense with another individual. :Medium deviation effect: Overlay information from another person’s senses. :Large deviation effect: Completely black out a sense. ;Hallucination [Mental/Social] :We humans are sensitive folk. We know our world because of that sensitivity. Touch, taste, smell, sight, hear; the senses are yours to play with. Have fun! :Small mechanical effect: Daze a foe with outrageous imagery. :Medium mechanical effect: Create a subtle hallucination more difficult to realize for what it is. :Large mechanical effect: Major hallucination, fool several senses at once. :Small deviation effect: Give several targets the same hallucination simultaneously. :Medium deviation effect: Make someone hallucinate that someone or thing is not, in fact, there. :Large deviation effect: Create a dangerous phantasm capable of harming the foe. Effects disappear if the target can overcome the hallucination. ;Sensory Agonism/Antagonism [Mental/Social] :The nervous system is your domain. Pain and pleasure are your toys. Care to test Pavlov's conditioning to the limit? :Small mechanical effect: Send a foe into a daze of pleasure. :Medium mechanical effect: Stun a foe with sudden shock pain. :Large mechanical effect: Paralyze a foe with an unbearable blend of pleasure and pain. :Small deviation effect: Feel someone else’s senses. :Medium deviation effect: Reverse senses, such as making hot seem cold. :Large deviation effect: Issue one single, one word command performable in one round. ;Emotion Agonism/Antagonism [Mental/Social] :Lovers and madmen have such seething brains, such shaping fantasies, that apprehend. More than cool reason ever comprehends... It comprehends some bringer of that joy; or, in the night, imagining some fear, how easy is a bush supposed a bear. :Small mechanical effect: Create conflicting emotions in the target. :Medium mechanical effect: Cause infatuation with something within your target’s vision, mesmerizing them. :Large mechanical effect: Subtly manipulate your victim’s emotions to influence them into making the decisions you desire. :Small deviation effect: Relay another’s emotions into your target. :Medium deviation effect: Create an aura of a certain emotion in an area. :Large deviation effect: Release an intense emotional wave. ;Dream Manipulation (and Astral Projection) [Mental/Social] :Leave the confines of your body and enter the wondrous field of dreams. Strolling through other people's subconscious, you can irrupt into them when they are most vulnerable. Just be careful, not every dream is a good dream. :Small mechanical effect: Tweak the surroundings of a target’s dream. :Medium mechanical effect: Boost another’s morale the next day by ensuring they had great dreams. :Large mechanical effect: End the dream, awakening the dreamer. :Small deviation effect: Recreate a dream you’ve experienced. :Medium deviation effect: Create a dream within a dream. :Large deviation effect: Astrally project your consciousness,allowing for stealthy observation, but a psychic might notice you, and you’re especially vulnerable with no body. ;Power Nullification [Mental/Physical] :Strip the gifted abilities of the people around you, take them out of their comfort zone. What is a psychic without his powers? Test them, bring them down from their high levels. :Small mechanical effect: Imbue part of your body with power nullifying properties temporarily. :Medium mechanical effect: Short range nullification. :Large mechanical effect: Shut down a power hard enough to cause backlash. :Small deviation effect: Dispel an affiction. :Medium deviation effect: Create a small, shortlived nullifying field. :Large deviation effect: Power amplification. ;Power Absorption [Mental/Physical] :You are hungry for other people's powers, there's just no food finer than the abilities from others. Use it against their own masters. Just be careful, gluttony has never been good... :Small mechanical effect: Drain stored points. :Medium mechanical effect: Absorb power through a melee weapon. :Large mechanical effect: Absorb power from a distance. :Small deviation effect: Convert stolen power points for another power into points for power absorption :Medium deviation effect: Create an absorbing shield. :Large deviation effect: Transfer stolen power to another. ;Mental Enhancement [Mental] :You need a little push, a little extra on your performance? That's cool, that's cool. You've got what you need. Go beyond your own limits. Reach for the sky. :Small mechanical effect: Push your brain’s raw power to higher levels. :Medium mechanical effect: Increase your speed of thought to multiple times normal. :Large mechanical effect: Calculate trajectories and velocitities to determine what happens where when. :Small deviation effect: Release a mental blast. :Medium deviation effect: Sense others’ presences. :Large deviation effect: Clairvoyance. === Biological Powers === ;Plant Control [Mental] :Some people have a green thumb, and can seemingly make any plant grow. You can do far more than that. Through sheer will, you can command plants into taking action, as well as conduce growth or withering. :Small mechanical effect: Trip someone with a vine. :Medium mechanical effect: A lattice of plants makes a sturdy barrier in front of you. :Large mechanical effect: Immobilize and crush someone with vines. :Small deviation effect: Manipulate a plant to produce more of its irritating powders and acids. :Medium deviation effect: Cause a plant to start to wither and die. :Large deviation effect: Temporarily grow a large plant out of your body that can be weaponized. It feeds on your nutrients. ;Physical Enhancement [Mental/Physical] :You understand the link between mind and body. Through your mind's psychic power, you can amplify the capabilities of your body to reach incredible heights. :Small mechanical effect: Your next punch is unnaturally strong, causing your opponent to be winded for a turn. :Medium mechanical effect: You punch the ground and cause a shockwave to stun all around you. :Large mechanical effect: Your unarmed attacks inflict crippling injuries. :Small deviation effect: Your body becomes unnaturally resistant to injury. :Medium deviation effect: You slam your weapon into the ground in front of you, launching a wave of kinetic energy in a line. :Large deviation effect: You move with supernatural speed, seeming like an illusion. ;Sensory Enhancement [Mental] :You might not know anything, but with senses like yours, it's easy to find anything out. Tough test? Just read the answers off that guy in the far corner of the room, they might as well be written on the board, with eyes like yours. :Small mechanical effect: Your eyesight is amazing. Take no penalty to shooting targets at long range. :Medium mechanical effect: Your enhanced hearing is like echolocation, giving you a 3D map of the area around you. :Large mechanical effect: You have no blind spots, being able to see around you in all directions and to far distances. :Small deviation effect: See outside of the visible spectrum of light. :Medium deviation effect: Blend and modify senses, using synaesthesia and mental tricks to better process sensory information. :Large deviation effect: You can see AIM fields and understand someone’s ability by seeing it used. ;Regeneration [Mental/Physical] :Injuries fatal to the average person mean little to you, as you heal at supernatural speed. At a high enough level, you might even recover lost limbs. :Small mechanical effect: Instantly recover from most physical status effects. :Medium mechanical effect: Regain a lost sense caused by injury. :Large mechanical effect: Regenerate a limb or other significant part of the body. :Small deviation effect: Detect poison in food you are eating and neutralize it. :Medium deviation effect: Heal someone else’s injury. :Large deviation effect: Cause someone’s cells to replicate out of control, creating a painful growth. ;Shapeshifting [Mental/Physical] :Quick adaptation and adjustment to your body allows you to change your form to suit circumstances, be it with claws or another person's visage. :Small mechanical effect: Your arms are long and stretchy, able to trip foes from a distance. :Medium mechanical effect: Grow a shield made of bone from your arm. :Large mechanical effect: You shapeshift extra limbs that are able to pin a foe in place while you pummel them. :Small deviation effect: You have eyes on the back of your head. Literally. :Medium deviation effect: You grow claws coated with a corrosive acid. :Large deviation effect: Grow a system of organs inside you that let you breathe fire for a short distance. ;Animal Control [Mental/Social] :You're king of the jungle, and you have the power to make any animal obey your orders. :Small mechanical effect: Make animals reluctant to come close to the area around you without having to manually control them. :Medium mechanical effect: Control an animal that is normally very wild and untamable. :Large mechanical effect: Turn a very faithful animal against its owner. :Small deviation effect: Knock out an animal. :Medium deviation effect: The animal under your control is stronger than it normally is (+ stats). :Large deviation effect: Under your influence, an animal temporarily manifests body parts such as wings or claws that it normally does not possess. ;Animation [Mental/Coordination] :The power of life is in your hands, and you can share it with inanimate objects to make temporary golem servants. :Small mechanical effect: The stuff you’re cobbling together for a golem doesn’t quite fit together right, but a spark of your power makes it move very naturally. :Medium mechanical effect: Animate a gelatinous object. :Large mechanical effect: Animate many small objects as a single flying swarm entity. :Small deviation effect: Your animation includes electrical parts that continue to function despite a lack of power supply. :Medium deviation effect: Your golem somehow is blessed with senses despite lacking components that would enable it to take in information about its outside environment. :Large deviation effect: Your golem creation is able to act on its own without your input. ;Photoreflexive Memory [Mental] :"Don't worry, I saw someone try this in a movie, once!" If you've seen it done, you can repeat it, from a parkour roll to a karate kick. :Small mechanical effect: See through someone’s actions, gaining a bonus to hit and dodge. :Medium mechanical effect: If someone successfully took a movement action that required a skill check such as climbing or jumping within the last set of combat rounds, you may replicate that action and succeed automatically. :Large mechanical effect: Mirror someone’s actions perfectly as they do them. :Small deviation effect: You can exceed someone’s skill when you copy it. :Medium deviation effect: Remember someone’s actions so well that you can watch them write a letter and then replicate the letter later by copying their motions. Only works for small actions without a skill check. :Large deviation effect: Replicate a low level version of an esper power you’ve seen used before by a level 3 or higher. ;Disease [Mental] :Colds, viruses, plagues, they're pawns to you. While only an elite few may generate a disease, you can manipulate them to infect your target, protect yourselves, or cure their victim. :Small mechanical effect: Your target goes into a fit of coughing for a turn, taking a penalty to dodge and accuracy. :Medium mechanical effect: Your target vomits up blood from the sickness you inflict, remaining stunned for a while. :Large mechanical effect: A painful disease sends the target’s body into spasms and they are unable to act. :Small deviation effect: Diagnose a disease. :Medium deviation effect: Cure a minor illness. :Large deviation effect: *requires level 4 or above. Generate a new disease with your chosen characteristics. ;Chameleon [Mental/] :Your body adapts to your surroundings to conceal yourself. Why run for cover when you can become all but invisible? :Small mechanical effect: Seamlessly blend into your surroundings, even while moving. :Medium mechanical effect: Even your clothing starts to blend into your surroundings somewhat. :Large mechanical effect: You are completely unnoticeable. :Small deviation effect: You change colors rapidly in a way that disorients a foe. :Medium deviation effect: Become someone’s lookalike. :Large deviation effect: Temporarily change the appearance of an object you can touch while you are touching it. === Anomalous Powers === ;Barrier-Field Manipulation [Mental] :The best offense is a good defense. Well, your mind provides you with the greatest defense. Create impenetrable walls with your psychic abilities and ward off any harm. :Small mechanical effect: Cover an ally in a protective barrier. :Medium mechanical effect: Create a barrier in the same space as a foe, stunning them. :Large mechanical effect: Lock up a foe within a tight barrier. :Small deviation effect: Trip a foe with a small barrier by their feet. :Medium deviation effect: Hurl a barrier at a foe like a bowling ball. :Large deviation effect: Lift yourself through the air within a spherical barrier. ;Teleport [Mental/Coordination] :No more travelling, no more hurrying up, no more stuck in traffic. Move from one place to another in the blink of an eye. Just be careful not to teleport into something nasty. :Small mechanical effect: Teleport something small into your hands. :Medium mechanical effect: Teleport with especially high weight or for unusual distance. :Large mechanical effect: Teleport something into the same space as another object. :Small deviation effect: Teleport without changing momentum. :Medium deviation effect: Blink in and out of existence in the same spot. :Large deviation effect: Teleport energies. ;Precognition [Mental] :Use your psychic third eye to reach into the future, acknowledge and defy fate. Why wait till things happen, when you can know it right now? :Small mechanical effect: Forwarn yourself of danger. :Medium mechanical effect: Forsee the next combat round. :Large mechanical effect: Attempt to see a specific moment of the future in the distance. :Small deviation effect: See the past. :Medium deviation effect: Detect interferences within the time-space continuum. :Large deviation effect: View a possible alternative future. ;Psychometry [Mental] :Everything is imprinted in reality, and your ability lets you see that. Take information from every object you see. If walls could talk... Well, they can. To you. :Small mechanical effect: Locate the object’s origin. :Medium mechanical effect: Identify former owners of the object. :Large mechanical effect: View the past from the object’s perspective. :Small deviation effect: Allow an object to verbalize in your mind. :Medium deviation effect: Observe a former state of an object or area. :Large deviation effect: Ask an object a favor, such as the sidewalk telling you if someone’s following you. ;Portals [Mental] :Want to teleport, but you want to actually see where you are going? Not instantaneous, but more practical. Portals: for the good of all of us, except the ones who are dead. :Small mechanical effect: Open a portal from a short distance away. :Medium mechanical effect: Create an especially large portal. :Large mechanical effect: Open a portal within an object. *High level :Small deviation effect: Create a one-way portal. :Medium deviation effect: Create an explosion by making a portal within a portal. :Large deviation effect: Create a portal in front of you to absorb an attack and behind the enemy to deliver it right back. ;Technokineticism [Mental/Coordination] :Not just for hikkikomoris, now your computer can really be your best friend. Your control over machines can turn cars and toasters into deadly weapons. :Small mechanical effect: Set off alarms. :Medium mechanical effect: Shut down robots or machinery. :Large mechanical effect: Force a self destruct. :Small deviation effect: Identify a system’s priorities. :Medium deviation effect: Hack through security systems. :Large deviation effect: Reconfigure a machine for a new purpose. ;Duplication [Mental] :Ever wish to yourself that you had a lighter? Well, if you know how works, you can always have one. Your mind can create objects that it has encountered before and understands on a fundamental level. :Small mechanical effect: detect the number of espers in the area. :Medium mechanical effect: Gain insight as to the general level of the espers nearby. :Large mechanical effect: Identify an ESPer’s power and level without needing to see it used. :Small deviation effect: Exert limited influence over your AIM field. :Medium deviation effect: Suppress an AIM field. :Large deviation effect: Turn an AIM field against an esper. ;Probability [Mental] :You can twist Lady Luck's arm - but she'll get you back. Win the lottery but then find everything else in your life starts going wrong to pay back the luck debt and restore balance. :Small mechanical effect: Make a person suffer the misfortune of tripping. :Medium mechanical effect: Give yourself the extra luck needed to make a tough shot. :Large mechanical effect: Cause the unbelievably unlikely event of a hit and run to befall your victim. :Small deviation effect: Shift the odds away from one specific outcome. :Medium deviation effect: Transfer your luck to another. :Large deviation effect: Steal someone’s luck. ;Projection [Mental/Physical] :A simple thought can temporarily project an object into existence. You'll always have the right tool for the job. :Small mechanical effect: Project a knife into reality. :Medium mechanical effect: Generate a sharp sword. :Large mechanical effect: Create a large wall. :Small deviation effect: Use simple moving parts in an object. :Medium deviation effect: Project dexterous hands. :Large deviation effect: Constrict someone with bands of projected energy. ;Phase Walk [Mental/Coordination] :You are like a ghost - you walk through walls and other solid objects. Great for espionage and spying - or just peaking your head into the locker room. :Small mechanical effect: Daze a target by phasing through them. :Medium mechanical effect: Dodge an attack by phasing just in time. :Large mechanical effect: Materialize inside of a target, dealing crippling damage to their body. :Small deviation effect: Allow other matter in contact with you to phase with you. :Medium deviation effect: Move freely from gravity :Large deviation effect: Phase through energy.
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