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===Direct-attack vehicles=== * '''Recon:''' It's basically a jeep with a heavy machine gun mounted; fastest moving ground unit in the game, but suffers mobility penalties on literally anything that isn't a road. Can rape infantry units (but must be cautious against mechs). Has a huge vision radius, making them critical on Fog of War maps. * '''AA Gun/Anti-Air:''' SPAAG vehicles with low anti-armor firepower, but their 40mm autocannons can one-hit kill footsoldiers in certain terrain, and they tend to one-hit kill (or at least very severely debilitate) any air units. Defense is also good, meaning that they can slowly beat Recons to death without much problem. If the enemy is shitting waves of footsoldiers at you, this is probably your best bet. * '''Tank:''' A set of light tanks, your bread and butter. Can fuck up Infantry and Mechs bad with their turret MG, and can also engage light armor with a tank cannon. Since they're so cheap, they can be spammed in mass amounts as a generalist tank. Though their firepower is low against heavy armor. They have high mobility, at 6 spaces, and also don't have as severe terrain penalties as tire-using Recons, meaning they are excellent flankers and versatile attackers capable of driving through the shattered bodies of a broken frontline to tear up the exposed artillery or rockets. * '''Medium Tank:''' Heavyweight bruisers that will smash up most other units while taking little damage in return. If your opponent went mostly for light-medium units like bikes, tanks, and anti-airs a few medium tanks will push them around without sacrificing too much in terms of speed or flexibility. The predators to watch out for are artillery, rockets, and bombers, though enough mech infantry can whittle down a medium tank's hp. Almost worthless in AW2 and DS, because of its bigger cousins, unless you really couldn't afford more than 16000 G. * '''Neotank:''' Added in AW2, removed from DoR. A monster of a tank which overpowers the Medium Tank in pretty much every way, packing slightly higher attack & defense and the same movement speed as a regular Tank. Same strengths and weaknesses as other tank classes, just bigger and better. * '''Megatank/War Tank:''' Added in DS and somewhat modified for DoR. Superheavy seige-breakers with superior combat ability but huge drawbacks in cost, mobility, and supply. This tank is so big that rather than being shown as a squad in battle animations like most land units, it's just one giant tank. Seriously impractical in most cases, but if you see your enemy fielding a heavily armored column, just one war tank with some support can flatten a path to victory (one war tank can happily kill two medium tanks or almost a half-dozen regular tanks given decent terrain and ammunition). * '''Oozium:''' An extremely rare special land unit that only appears in Dual Strike. Oozium cannot be constructed, so the only way it can be used is by playing on a map that has some at the start. These are extremely resilient giant slime monsters (yes really) with the ability to instakill any unit it attacks with no risk of being damaged by a counterattack. However in addition to being irreplaceable if present at all, damage done to Oozium is permanent, and it cannot counterattack. It also has the worst mobility out of any unit in the series, able to move at most one space per turn. It can somehow attack air units, however, making ranged attacks its only major weakness. If that's not an option, throwing enough non-ranged units at it, while expensive, will eventually kill it.
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