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===Heroes=== *'''Dwarf Lord:''' A big bruiser of a hero. They're pretty much ideal for melee and can grab whatever they need to rip their opposition to shreds while Fearless gives him and his unit the chance to stand firm. Their special rule is Grudge, giving their unit a +1 to hit when fighting in melee. **Melee: Your basic hand weapon is pretty good, giving a full three attacks, and your melee upgrades are cheap as hell. You can go for dual wielding (6 attacks is not a joke), halberd (Rending), great weapon (AP 2 is great for heavy armor) and spear (Phalanx). Sadly, no spears for you. **Shooting: While more expensive than the melee, a gun is far more invaluable. The pistol gives you the cheapest source of AP 1, though at a fairly short range, and can be doubled. For the same price as two pistols, you could also get a rifle for better range. The crossbow gives the best range, but it's not only the most expensive, but it also sacrifices that guaranteed AP 1 for Rending. **Mounts: The cheapest mount of the lot is the Beast, nullifying Slow and giving both Impact and some extra attacks to help out. The Ancestral Stone is merely a tanky option, giving +3 to Tough, but for 10 points more, you could just grab shield carriers for that and four more attacks. The great war-bear is the best of all of these options, giving you speed on top of extra wounds and attacks that can rip open enemy forces with Fear as a bonus. *'''Berserker Lord:''' While poorer defensively, this guy has two axes for six AP 1 attacks, all subject to Slayer and Furious. This guy is absolutely going to need some bodyguards in order to make it across the board and into the fray where he can make his worth. *'''Engineer:''' Effectively the dwarf lord, but without Fearless. Though this guy lacks any mounts, they do get two new gun options (The flame rifle for rapid-fire and the organ rifle for the full dakka experience) on top of Ballistic Master. This rule allows an engineer to pick an Artillery unit within 3" to add +1 to their shooting roll, which is most certainly welcome. *'''Rune Master:''' As befitting the dwarves, even your wizard isn't some robe-wearing pansy. They're wearing real armor and can grab real weapons so they can actually go to town on the enemy while also casting their spells.
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