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===Heroes=== *'''Herald of Death:''' Your main hero, comes with the War Aspect rule to give a 50/50 shot at either Rending or AP(+1). Has access to a variety of weapons that are all Poisoned. The Great Weapon is the only one with any kind of AP, with the rest giving Impact(1), Rending (50/50 risk of wasting your War Aspect), Phalanx or double the number of attacks. Can be given either a regular horse for Impact(1) and the removal of Slow, or a scary horse for Tough(3), Impact(3) and the removal of Slow. Can be upgraded to either block spells like a Wizard(2), make your unit Fearless and Furious or remove the Slow rule. Those last two are very effective, the former when the Herald of Death joins one of your two units that isn't Slow already, and the latter increases the effectiveness of your scarier units. Note that these upgrades more than double your Herald's cost. *'''Bone Master:''' Same Quality and Defense as the Herald of Death with the same weapon options minus the Poison and the War Aspect. This is your support hero to help out the rest of your army. Can be given a banner to cause Fear, be turned into a Wizard(1), be given the same Eternal Duty as the Herald or give their unit Regeneration. They have access to two mounts: a horse and the BONE THRONE, giving the Bone Master a much-needed Tough(+3) on top of the Arcane Power of the Herald of Death. The Eternal Duty option turns the Bone Master into an affordable platform to make your units Fearless and Furious, which can be paired with the horse to buff your cavalry units. Wizards vibe well with the BONE THRONE, making the Bone Master better at stopping spells and providing you the support you so desperately need. Regeneration is extremely expensive, more than tripling the base cost of the Bone Master, so picking it only works when pairing it with units that are going to take a lot of wounds instead of fewer Deadly ones. The banner is suboptimal because it requires your vulnerable Bone Master to be in melee.
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