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===Heroes=== *'''Frog-Mage:''' Taking this guy pretty much sets him as your army's centerpiece. This croaker's the most powerful wizard the army can grab and is well-protected with a 2+ defense. If you feel the need to protect it further, you can buy an ancient palanquin for Tough 6+, a neigh-untouchable 1+ defense and Strider. Its lone weapon is a pathetic slap in melee, but you can upgrade it to either be A3 Rending or Blast 3 AP 1 if you need to wreck mobs. In either case, this should be a last resort. *'''Saurian Veteran:''' The beatstick hero, and he proves to be quite good at it. On top of Predator, the veteran also totes a hand weapon that can rip through light armor as well as a good 3+ defense. **Weapons: The base hand weapon's A4 AP 1 does make it viable to ignore buying a new weapon if you're not expecting to fight some real messes. The lance adds Impact 1 but requires that you buy a mount, the spear provides phalanx, the halberd gives Rending, the great weapon offers a monstrous AP 3 and dual wielding gives you another volley of attacks to rip with. In most cases, it all boils down to what situation you want to throw this guy into. **Mounts: The veteran has two options. The raptor essentially gives a horse that also gives two attacks. The tyrannosaurus is quite obviously a monster, upping defense to 2+ and Tough to 9 with a terrifying set of attacks and Primal Roar. While it's a bit sketchy if you decide to trigger it to improve yourself and another ally, it could mean the difference between ripping down an enemy and risking the chance of retribution. *'''Gecko Chief:''' Your budget hero. While not as good as the saurian vet, you have a good deal more flexibility in regards as to what you can pick out. Your lone mount is the pterodactyl, a fast little thing that provides Flying as well as some attacks and Tough 6. This flyer can then be boosted with either rock bombs (letting you pelt enemies he flies over) or Ripper Breed for the ever-direct Furious and Impact 3. **Melee: By default, the chief has a simple A3 hand weapon. Your only options here is either going for dual-wielding if you want to make a nuisance or a lance if you plan on going for the cavalry charge. **Ranged: Chiefs have three options here. The javelin gives AP 1 and poison, the fire bola provides an extra attack and the blowpipe offers poison at longer range. *'''Gecko Priest:''' Even flimsier than the gecko chief, but this guy merely serves the role of a base wizard. Sadly, this guy lacks any upgrades, so it's better to consider the priest a spell blocker with a side-business in casting minor spells.
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