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===<span style="color:#01bbe3;">Change Covens</span>=== Cause everyone needs Chapter Tactics now. A player with the {{AOSKeyword|Tzeentch}} Allegiance choose one these to represent one of the Cults. The player is given access to: *A unique ability *The '''<Cult>''' keyword *unlocks an additional battleline units for specific ones <tabs> <tab name="The Eternal Conflagation"> ''Turn Daemons of Tzeentch into a shooting army'' *'''Ability: Twisters of Materiality:''' Warpflame, Billowing Warpflame, and Magical Flames all gain -1 more rend. *Flamers of Tzeentch become battleline units. </tab> <tab name="The Hosts of Duplicitous"> ''No escape the tarpits'' *'''Ability: Rank of Mischievous Mirages''' Enemy units within 3" of your units with 10 or more models cannot retreat. In addition once per battle when a Hosts of Duplicitous Horrors of Tzeentch unit is destroyed roll a dice and on a 4+ add a unit of 5 Horrors to your army with 12" of a hero and more than 9" from enemies. </tab> <tab name="The Hosts Arcanum"> ''Bookworms summon legions of sky sharks'' *'''Ability: Thieves of All Things Arcane''' Once per turn during the first, third and fifth battle round, when a friendly {{AOSKeyword|Wizard}} attempts to unbind a spell, that spell is automatically unbound *Screamers of Tzeentch become battleline units. </tab> <tab name="The Cult of the Transient Form"> ''Acolytes and Tzaangors fighting together at last'' *'''Ability: The Change-gift''' On death of a {{AOSKeyword|Kairic Acolyte}} model, roll a dice, on 2-5 it can fight, on 6 add a {{AOSKeyword|Tzaangor}} within 1" of a {{AOSKeyword|Tzaangor}} unit within 9" of the slain model. The model can only be set up within 3" of an enemy unit if the friendly {{AOSKeyword|Tzaangor}} unit was within 3" of that enemy unit before any models were added </tab> <tab name="The Pyrofane Cult"> ''Make Kairic Acolyte thrown fire more dangerous'' *'''Ability: Arrows of Tzeentch''' +1 To Hit with friendly {{AOSKeyword|Kairic Acolytes}} Sorcerous Bolts. In addition, roll a die at the end of the shooting phase for every enemy unit that suffered any wounds inflicted by Sorcerous Bolts. On a 5+, that unit suffers D3 mortal wounds </tab> <tab name="The Guild of Summoners"> ''Spam magic so you can spam more magic'' *'''Ability: Scions of the Exiled''' Your Fate Points can only be used to summon '''Lords of Change'''. You first summon costs 9 FP, your second costs 18 FP, and every summons after that costs 30 FP </tab> </tabs>
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