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===Command Traits=== Your General, depending on its type, gets to choose one trait from the appropriate list. <div class="mw-collapsible-content"> <big>'''{{color|#CCCC00|Blessings Of The Bad Moon}}'''</big> ''{{AOSKeyword|Moonclan}} Only - Which is to say everything that isn't a Troggoth'' # '''Fight Another Day''' {{AOSKeyword|Loonboss}} Only: Each time this general attacks with its melee weapons, it can make a 2D6" move after all of its attacks have been resolved. If it does so, it must finish the move more than 3" from enemy units. (Put this on a Loonboss on Mangler Squigs and watch your opponent rage as you destroy his models while heβs unable to attack back.) # '''The Clammy Hand''' : If this general is within 12" of a Bad Moon Loonshrine at the end of your turn, you can use the Bad Moon Loonshrine's "Moonclan Lairs" scenery rule (AKA the one that resurrects Stabbas and Shootas) 2 times at the end of your turn. Congrats, you've just committed to the most defensive playstyle ever. Because the Loonshrine can only be placed fully in your territory and because you have to stay within 12' to even use your command ability. You have to have two whole grot units dead or you can try to "re-roll" the dice if you failed the first time. It isn't a bad command trait and if you combine it with the Skulkmob Horde it's very easy to return a big unit. # '''Loon-touched''' {{AOSKeyword|Moonclan Wizard}} Only: Get one more cast while under the Light of da Bad Moon, good yet uncomfortably situational # '''Supa-Nasty Venom''' {{AOSKeyword|Spiderfang Hero}} with mount Only: Double mortals with Spider Venoms ability. # '''Squig Whisperer''' {{AOSKeyword|Squig Hero}} with mount Only: Add +1 to hit and to wound for the mount's attacks, Mangler aquigs just became absolutely terryfying. <big>'''{{color|#DDA0DD|Fortuitous Trogboss Traits}}'''</big> ''{{AOSKeyword|Dankhold Troggoth Hero}} Only - Dankhold Troggboss (not Hag or Mollog) # '''Alpha Trogg''': Add 2 wounds to this guy and make him a {{AOSKeyword|Monster}}, which means he can use Monstrous Rampages now, which is sweet for an already dangerous model. # '''Loonskin''': General gets to choose one of the faction Endless Spells that isnt the Arachna-cauldron for free, he can also cast it himself during your hero phase. Hey its free points, Malevolent Moon is probably the big winner since it can synergize with every unit of the faction as well as being able to move to follow your units around. # '''Trogg Smash''': Once per battle, after the general has fought, you can roll a die for every enemy unit within 3", dealing d3 mortals on a 2+. Its... very meh, especially when compared to the other two options this one just seems lacklustre. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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