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===Artefacts=== <big>'''{{color|DarkGoldenRod|Plunder of hte Guthold}}'''</big> - Gutbuster Heroes only. #'''Gruesome Trophy Rack:''' Add 1 to hit rolls for attacks made by friendly '''Gutbusters''' units wholly within 12" of the bearer that target a '''Monster''' or '''Hero''' #*Hideously strong. Monsters will vanish and heroes will mysteriously find other places to be on the battlefield when a tyrant sporting this is around. Keep in mind this affectd both melee AND shooting. #'''Flask of Stonehorn Blood:''' Once per battle, at the start of any phase, the bearer can use this artefact. If they do so, until the end of that turn they get a 3+ ward save. #*Keep your tyrant alive through a scary shooting or combat phase. Fine for defense but you might be better off just having a block of Ironguts near you instead. #'''Splatter-cleaver:''' Pick a melee weapon, if that weapon dealt any wounds you can restore d3 wounds to each Ogor unit wholly within 12". #*Disgusting, decadent, delightful, give your lards more staying power whenever their boss is on the front line (which, if he's a tyrant, he should be, all the time). #'''The Fang of Ghur:''' Tyrant exclusive, the bearer's Glaive has a Rend characteristic of -3 instead of -1. #*A weird choice. The Glaive on it's own doesn't have enough swings to usually justify this, but if you absolutely hate armor this is an option. <big>'''{{color|SteelBlue|Trophies of the Everwinter}}'''</big> - BCR Heroes only. #'''Elixir of Frostwyrm:'''Once per battle, during your shooting phase, the bearer can use this artefact. If they do so, pick 1 enemy unit within 6" of the bearer. Roll a die, on a 2+ that unit suffers D6 mortal wounds. #'''Frost-talon Shardbolts:''' Icebrow Hunter exclusive, If the unmodified hit roll for an attack made with the bearer's Hunter Crossbow is 6, that attack inflicts D3 mortal wounds on the target in addition to any normal damage #'''Carvalox Flank:''' Friendly '''Icefall Yehtees''' units that are wholly within 12" of the bearer at the start of the movement phase can move an extra 2" when they make a normal move during that phase. Pair great on a Thundertusk. #'''The Seat of Alvagr:''' Stonehorn or Thundertusk Hero exclusive, once per battle in charge hase, the hero may carry out a second monstrous rampage, following usual restrictions of no repeats. #*Saddling a dangerous enemy monster with fights last and getting +1 to hit on them? or maybe punching through the enemy battleline to reach a lynchpin support hero and preventing them from issuing commands before splattering them? yes please.
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